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InputText: allow passing an empty string with buf_size==0. (#8907)
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2 changed files with 6 additions and 2 deletions
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@ -51,7 +51,11 @@ Other Changes:
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disable the assumption that 1 clipper item == 1 table row, which breaks when
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e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886)
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- Fixed Bullet() fixed tesselation amount which looked out of place in very large sizes.
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- DrawList: Fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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- InputText: allow passing an empty string with buf_size==0. (#8907)
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In theory the buffer size should always account for a zero-terminator, but idioms
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such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
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a text blob are facilitated by allowing this.
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- DrawList: fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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pointer, which could to issue when deleting the cloned list. (#8894, #1860)
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- Debug Tools: ID Stack Tool: fixed using fixed-size buffers preventing long identifiers
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from being displayed in the tool. (#8905, #4631)
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@ -4653,7 +4653,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Take a copy of the initial buffer value.
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// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
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const int buf_len = (int)ImStrlen(buf);
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IM_ASSERT(buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?");
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IM_ASSERT(((buf_len + 1 <= buf_size) || (buf_len == 0 && buf_size == 0)) && "Is your input buffer properly zero-terminated?");
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state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
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memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
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