mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
This commit is contained in:
parent
6da230636b
commit
557c77e455
5 changed files with 19 additions and 7 deletions
|
|
@ -128,6 +128,7 @@ Other changes:
|
|||
- Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142),
|
||||
and from Windows SDK 8.1 to Windows SDK 10 ("latest" setting).
|
||||
- IO: Added ImGuiKey_Oem102 to ImGuiKey enum. (#7136, #7201, #7206, #7306, #8468)
|
||||
- IO: Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 to ImGuiKey enum. (#8468)
|
||||
- Backends: reworked key handlers to use/prioritize untranslated scancodes instead of
|
||||
translated keycodes when dealing with OEM keys which are too difficult to find a reliable
|
||||
translated mapping on all systems, backends and keyboard layout.
|
||||
|
|
@ -139,7 +140,8 @@ Other changes:
|
|||
- Fixes many cases of keys not emitting a ImGuiKey value with certain keyboad layouts.
|
||||
- Makes emitted ImGuiKey values more consistent regardless of keyboard mapping,
|
||||
but you may be getting different values as before.
|
||||
- Win32, SDL2, SDL3: Use scancodes for OEM keys.
|
||||
- Win32: Use scancodes for OEM keys. Added support for the 3 new keys.
|
||||
- SDL2, SDL3: Use scancodes for OEM keys. Added support for the Oem102 new key.
|
||||
- GLFW: GLFW_KEY_WORLD_1 and GLFW_KEY_WORLD_2 are emitting ImGuiKey_Oem102.
|
||||
- Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled
|
||||
with asserts enabled. (#8452)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue