mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-21 01:44:21 +00:00
Update for recent versions. C++11. Backends moved to backends/ folder. Renamed reference to SDL to SDL2.
This commit is contained in:
parent
a67c7cf77e
commit
55402fdcf4
18 changed files with 78 additions and 100 deletions
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@ -2,10 +2,7 @@ if (TARGET imgui-metal AND TARGET imgui-osx)
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# TODO proper bundling of assets for macOS and iOS
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add_executable (imgui_example_apple_metal
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Shared/main.m
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Shared/AppDelegate.m
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Shared/Renderer.mm
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Shared/ViewController.mm
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main.mm
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)
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target_link_libraries (imgui_example_apple_metal
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@ -1,11 +1,11 @@
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if (TARGET imgui-sdl AND TARGET imgui-metal)
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add_executable (imgui_example_sdl_metal main.mm)
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if (TARGET imgui-sdl2 AND TARGET imgui-metal)
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add_executable (imgui_example_sdl2_metal main.mm)
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target_link_libraries (imgui_example_sdl_metal
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imgui-sdl imgui-metal
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target_link_libraries (imgui_example_sdl2_metal
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imgui-sdl2 imgui-metal
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)
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set_target_properties (imgui_example_sdl_metal
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set_target_properties (imgui_example_sdl2_metal
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PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${IMGUI_EXAMPLE_OUTPUT_DIR}"
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)
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endif ()
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@ -1,11 +1,11 @@
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if (TARGET imgui-sdl AND TARGET imgui-opengl2)
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add_executable (imgui_example_sdl_opengl2 WIN32 main.cpp)
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if (TARGET imgui-sdl2 AND TARGET imgui-opengl2)
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add_executable (imgui_example_sdl2_opengl2 WIN32 main.cpp)
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target_link_libraries (imgui_example_sdl_opengl2
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imgui-sdl imgui-opengl2
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target_link_libraries (imgui_example_sdl2_opengl2
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imgui-sdl2 imgui-opengl2
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)
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set_target_properties (imgui_example_sdl_opengl2
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set_target_properties (imgui_example_sdl2_opengl2
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PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${IMGUI_EXAMPLE_OUTPUT_DIR}"
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)
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endif ()
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@ -1,11 +1,11 @@
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if (TARGET imgui-sdl AND TARGET imgui-opengl)
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add_executable (imgui_example_sdl_opengl3 main.cpp)
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if (TARGET imgui-sdl2 AND TARGET imgui-opengl)
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add_executable (imgui_example_sdl2_opengl3 main.cpp)
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target_link_libraries (imgui_example_sdl_opengl3
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imgui-sdl imgui-opengl
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target_link_libraries (imgui_example_sdl2_opengl3
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imgui-sdl2 imgui-opengl
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)
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set_target_properties (imgui_example_sdl_opengl3
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set_target_properties (imgui_example_sdl2_opengl3
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PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${IMGUI_EXAMPLE_OUTPUT_DIR}"
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)
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endif ()
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@ -1,26 +0,0 @@
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if (WIN32)
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find_library (D3D10_LIBRARY "d3d10")
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if (NOT D3D10_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX10 set to ON but d3d10.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX10 set to ON but dxgi.dll not found")
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endif ()
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if (D3D10_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx10 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx10.cpp"
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)
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target_link_libraries (imgui-dx10 PUBLIC
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imgui
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${D3D10_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx10 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX10 set to ON but platform is not Win32")
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endif ()
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@ -1,26 +0,0 @@
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if (WIN32)
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find_library (D3D11_LIBRARY "d3d11")
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if (NOT D3D11_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX11 set to ON but d3d11.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX11 set to ON but dxgi.dll not found")
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endif ()
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if (D3D11_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx11 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx11.cpp"
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)
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target_link_libraries (imgui-dx11 PUBLIC
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imgui
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${D3D11_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx11 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX11 set to ON but platform is not Win32")
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endif ()
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@ -1,26 +0,0 @@
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if (WIN32)
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find_library (D3D12_LIBRARY "d3d12")
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if (NOT D3D12_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX12 set to ON but d3d12.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX12 set to ON but dxgi.dll not found")
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endif ()
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if (D3D12_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx12 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx12.cpp"
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)
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target_link_libraries (imgui-dx12 PUBLIC
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imgui
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${D3D12_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx12 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX12 set to ON but platform is not Win32")
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endif ()
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@ -1,19 +0,0 @@
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if (WIN32)
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find_library (D3D9_LIBRARY "d3d9")
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if (D3D9_LIBRARY)
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add_library (imgui-dx9 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx9.cpp"
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)
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target_link_libraries (imgui-dx9 PUBLIC
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imgui
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${D3D9_LIBRARY}
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)
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target_include_directories (imgui-dx9 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_DX9 set to ON but d3d9.dll not found")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX9 set to ON but platform is not Win32")
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endif ()
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@ -1,14 +0,0 @@
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if (NOT TARGET glfw)
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find_package (GLFW3 QUIET)
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endif ()
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if (TARGET glfw OR GLFW3_DIR)
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add_library (imgui-glfw OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_glfw.cpp"
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)
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target_link_libraries (imgui-glfw PUBLIC imgui glfw)
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target_include_directories (imgui-glfw PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_GLFW set to ON but glfw3 could not be located")
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endif ()
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@ -1,26 +0,0 @@
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find_package (GLUT QUIET)
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if (GLUT_glut_LIBRARY)
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add_library (imgui-glut OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_glut.cpp"
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)
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target_link_libraries (imgui-glut PUBLIC
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imgui
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"${GLUT_glut_LIBRARY}"
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)
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if (APPLE)
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target_link_libraries (imgui-glut PUBLIC
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"${GLUT_cocoa_LIBRARY}"
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)
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endif ()
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target_include_directories (imgui-glut PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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target_include_directories (imgui-glut SYSTEM PUBLIC
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"${GLUT_INCLUDE_DIR}"
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)
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else ()
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message (WARNING "IMGUI_IMPL_GLUT set to ON but GLUT could not be found")
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endif ()
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@ -1,19 +0,0 @@
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if (APPLE)
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add_library (imgui-metal OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_metal.mm"
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)
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target_link_libraries (imgui-metal PUBLIC
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imgui
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"-framework Cocoa" "-framework Metal" "-framework QuartzCore"
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)
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target_include_directories (imgui-metal PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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set_property (
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TARGET imgui-metal
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APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc"
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)
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else ()
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message (WARNING "IMGUI_IMPL_METAL set to ON but platform is not Apple")
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endif ()
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@ -1,40 +0,0 @@
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find_package (OpenGL QUIET)
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if (OPENGL_gl_LIBRARY)
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if (IMGUI_IMPL_OPENGL2)
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add_library (imgui-opengl2 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_opengl2.cpp"
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)
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target_link_libraries (imgui-opengl2 PUBLIC
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imgui
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"${OPENGL_gl_LIBRARY}"
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)
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target_include_directories (imgui-opengl2 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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target_include_directories (imgui-opengl2 SYSTEM PUBLIC "${OPENGL_INCLUDE_DIR}")
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endif ()
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if (IMGUI_IMPL_OPENGL)
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find_package (GLEW)
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if (GLEW_DIR)
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add_library (imgui-opengl OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_opengl3.cpp"
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)
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target_link_libraries (imgui-opengl PUBLIC
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imgui
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"${OPENGL_gl_LIBRARY}"
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glew
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)
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target_include_directories (imgui-opengl PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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target_include_directories (imgui-opengl SYSTEM PUBLIC "${OPENGL_INCLUDE_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_OPENGL set to ON but GLEW could not be found")
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endif ()
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_OPENGL and/or IMGUI_IMPL_OPENGL2 set to ON but OpenGL could not be found")
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endif ()
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@ -1,15 +0,0 @@
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if (APPLE)
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add_library (imgui-osx OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_osx.mm"
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)
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target_link_libraries (imgui-osx PUBLIC imgui "-framework Cocoa" "-framework AppKit")
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target_include_directories (imgui-osx PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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set_property (
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TARGET imgui-osx
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APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc"
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)
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else ()
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message (WARNING "IMGUI_IMPL_OSX set to ON but platform is not Apple")
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endif ()
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@ -1,19 +0,0 @@
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find_package (SDL2 QUIET)
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if (SDL2_DIR)
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add_library (imgui-sdl OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_sdl.cpp"
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)
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target_link_libraries (imgui-sdl PUBLIC imgui sdl2)
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target_include_directories (imgui-sdl PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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# Fixes a strange inclusion problem on MacOS due to an unconventional
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# SDL installation with Homebrew. Innocuous if SDL is being pulled in
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# from somewhere else.
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if (APPLE)
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target_include_directories (imgui-sdl SYSTEM PUBLIC "/usr/local/include/SDL2")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_SDL set to ON but SDL2 not found on system or in project")
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endif ()
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@ -1,11 +0,0 @@
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if (WIN32)
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add_library (imgui-win32 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_win32.cpp"
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)
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target_link_libraries (imgui-win32 PUBLIC imgui)
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target_include_directories (imgui-win32 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_WIN32 set to ON but platform is not Win32")
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endif ()
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