mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-05 04:10:07 +00:00
Update for recent versions. C++11. Backends moved to backends/ folder. Renamed reference to SDL to SDL2.
This commit is contained in:
parent
a67c7cf77e
commit
55402fdcf4
18 changed files with 78 additions and 100 deletions
26
backends/imgui_impl_dx10.cmake
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26
backends/imgui_impl_dx10.cmake
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if (WIN32)
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find_library (D3D10_LIBRARY "d3d10")
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if (NOT D3D10_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX10 set to ON but d3d10.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX10 set to ON but dxgi.dll not found")
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endif ()
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if (D3D10_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx10 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx10.cpp"
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)
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target_link_libraries (imgui-dx10 PUBLIC
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imgui
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${D3D10_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx10 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX10 set to ON but platform is not Win32")
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endif ()
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26
backends/imgui_impl_dx11.cmake
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26
backends/imgui_impl_dx11.cmake
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@ -0,0 +1,26 @@
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if (WIN32)
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find_library (D3D11_LIBRARY "d3d11")
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if (NOT D3D11_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX11 set to ON but d3d11.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX11 set to ON but dxgi.dll not found")
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endif ()
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if (D3D11_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx11 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx11.cpp"
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)
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target_link_libraries (imgui-dx11 PUBLIC
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imgui
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${D3D11_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx11 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX11 set to ON but platform is not Win32")
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endif ()
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26
backends/imgui_impl_dx12.cmake
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26
backends/imgui_impl_dx12.cmake
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@ -0,0 +1,26 @@
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if (WIN32)
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find_library (D3D12_LIBRARY "d3d12")
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if (NOT D3D12_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX12 set to ON but d3d12.dll not found")
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endif ()
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find_library (DXGI_LIBRARY "dxgi")
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if (NOT DXGI_LIBRARY)
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message (WARNING "IMGUI_IMPL_DX12 set to ON but dxgi.dll not found")
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endif ()
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if (D3D12_LIBRARY AND DXGI_LIBRARY)
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add_library (imgui-dx12 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx12.cpp"
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)
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target_link_libraries (imgui-dx12 PUBLIC
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imgui
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${D3D12_LIBRARY} ${DXGI_LIBRARY}
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)
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target_include_directories (imgui-dx12 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX12 set to ON but platform is not Win32")
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endif ()
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19
backends/imgui_impl_dx9.cmake
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19
backends/imgui_impl_dx9.cmake
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@ -0,0 +1,19 @@
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if (WIN32)
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find_library (D3D9_LIBRARY "d3d9")
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if (D3D9_LIBRARY)
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add_library (imgui-dx9 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_dx9.cpp"
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)
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target_link_libraries (imgui-dx9 PUBLIC
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imgui
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${D3D9_LIBRARY}
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)
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target_include_directories (imgui-dx9 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_DX9 set to ON but d3d9.dll not found")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_DX9 set to ON but platform is not Win32")
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endif ()
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14
backends/imgui_impl_glfw.cmake
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14
backends/imgui_impl_glfw.cmake
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@ -0,0 +1,14 @@
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if (NOT TARGET glfw)
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find_package (GLFW3 QUIET)
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endif ()
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if (TARGET glfw OR GLFW3_DIR)
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add_library (imgui-glfw OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_glfw.cpp"
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)
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target_link_libraries (imgui-glfw PUBLIC imgui glfw)
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target_include_directories (imgui-glfw PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_GLFW set to ON but glfw3 could not be located")
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endif ()
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26
backends/imgui_impl_glut.cmake
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26
backends/imgui_impl_glut.cmake
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@ -0,0 +1,26 @@
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find_package (GLUT QUIET)
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if (GLUT_glut_LIBRARY)
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add_library (imgui-glut OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_glut.cpp"
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)
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target_link_libraries (imgui-glut PUBLIC
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imgui
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"${GLUT_glut_LIBRARY}"
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)
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if (APPLE)
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target_link_libraries (imgui-glut PUBLIC
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"${GLUT_cocoa_LIBRARY}"
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)
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endif ()
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target_include_directories (imgui-glut PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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target_include_directories (imgui-glut SYSTEM PUBLIC
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"${GLUT_INCLUDE_DIR}"
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)
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else ()
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message (WARNING "IMGUI_IMPL_GLUT set to ON but GLUT could not be found")
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endif ()
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19
backends/imgui_impl_metal.cmake
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19
backends/imgui_impl_metal.cmake
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@ -0,0 +1,19 @@
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if (APPLE)
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add_library (imgui-metal OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_metal.mm"
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)
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target_link_libraries (imgui-metal PUBLIC
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imgui
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"-framework Cocoa" "-framework Metal" "-framework QuartzCore"
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)
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target_include_directories (imgui-metal PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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set_property (
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TARGET imgui-metal
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APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc"
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)
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else ()
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message (WARNING "IMGUI_IMPL_METAL set to ON but platform is not Apple")
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endif ()
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19
backends/imgui_impl_opengl.cmake
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19
backends/imgui_impl_opengl.cmake
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@ -0,0 +1,19 @@
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find_package (OpenGL QUIET)
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if (OPENGL_gl_LIBRARY)
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if (IMGUI_IMPL_OPENGL2)
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add_library (imgui-opengl2 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_opengl2.cpp"
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)
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target_link_libraries (imgui-opengl2 PUBLIC
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imgui
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"${OPENGL_gl_LIBRARY}"
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)
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target_include_directories (imgui-opengl2 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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target_include_directories (imgui-opengl2 SYSTEM PUBLIC "${OPENGL_INCLUDE_DIR}")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_OPENGL and/or IMGUI_IMPL_OPENGL2 set to ON but OpenGL could not be found")
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endif ()
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15
backends/imgui_impl_osx.cmake
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15
backends/imgui_impl_osx.cmake
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if (APPLE)
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add_library (imgui-osx OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_osx.mm"
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)
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target_link_libraries (imgui-osx PUBLIC imgui "-framework Cocoa" "-framework AppKit")
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target_include_directories (imgui-osx PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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set_property (
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TARGET imgui-osx
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APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc"
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)
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else ()
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message (WARNING "IMGUI_IMPL_OSX set to ON but platform is not Apple")
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endif ()
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19
backends/imgui_impl_sdl2.cmake
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19
backends/imgui_impl_sdl2.cmake
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find_package (SDL2 QUIET)
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if (SDL2_DIR)
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add_library (imgui-sdl2 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_sdl2.cpp"
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)
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target_link_libraries (imgui-sdl2 PUBLIC imgui sdl2)
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target_include_directories (imgui-sdl2 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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# Fixes a strange inclusion problem on MacOS due to an unconventional
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# SDL installation with Homebrew. Innocuous if SDL is being pulled in
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# from somewhere else.
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if (APPLE)
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target_include_directories (imgui-sdl2 SYSTEM PUBLIC "/usr/local/include/SDL2")
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endif ()
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else ()
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message (WARNING "IMGUI_IMPL_SDL2 set to ON but SDL2 not found on system or in project")
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endif ()
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11
backends/imgui_impl_win32.cmake
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11
backends/imgui_impl_win32.cmake
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if (WIN32)
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add_library (imgui-win32 OBJECT
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"${CMAKE_CURRENT_LIST_DIR}/imgui_impl_win32.cpp"
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)
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target_link_libraries (imgui-win32 PUBLIC imgui)
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target_include_directories (imgui-win32 PUBLIC "${CMAKE_CURRENT_LIST_DIR}")
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else ()
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message (WARNING "IMGUI_IMPL_WIN32 set to ON but platform is not Win32")
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endif ()
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