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Backends: DX12: let the user specifies the DepthStencilView format. (#8217)

This is particullarly important for those who use RenderPasses.
This commit is contained in:
bmarques1995 2024-12-09 01:19:23 -03:00 committed by ocornut
parent 2671f68f7f
commit 53dd7552dc
4 changed files with 9 additions and 1 deletions

View file

@ -67,6 +67,8 @@ Other changes:
- Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted
for surface area used to determine best-guess texture size. (#8107) [@YarikTH, @ocornut]
- Misc: use SSE 4.2 crc32 instructions when available. (#8169, #4933) [@Teselka]
- Backends: DirectX12: Let user specifies the DepthStencilView format by setting
ImGui_ImplDX12_InitInfo::DSVFormat. (#8217) [@bmarques1995]
- Backends: Vulkan: Make user-provided descriptor pool optional. As a convenience,
when setting init_info->DescriptorPoolSize then the backend will create and manage
one itself. (#8172, #4867) [@zeux]