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Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
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4 changed files with 9 additions and 1 deletions
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@ -67,6 +67,8 @@ Other changes:
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- Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted
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for surface area used to determine best-guess texture size. (#8107) [@YarikTH, @ocornut]
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- Misc: use SSE 4.2 crc32 instructions when available. (#8169, #4933) [@Teselka]
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- Backends: DirectX12: Let user specifies the DepthStencilView format by setting
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ImGui_ImplDX12_InitInfo::DSVFormat. (#8217) [@bmarques1995]
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- Backends: Vulkan: Make user-provided descriptor pool optional. As a convenience,
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when setting init_info->DescriptorPoolSize then the backend will create and manage
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one itself. (#8172, #4867) [@zeux]
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