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InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
Amend66f0fb986,c5db276521
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8a946b69e9
commit
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2 changed files with 3 additions and 2 deletions
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@ -5194,7 +5194,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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{
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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g.NextItemData.ItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
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EndChild();
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@ -5203,7 +5203,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
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// FIXME: This quite messy/tricky, should attempt to get rid of the child window.
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EndGroup();
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if (g.LastItemData.ID == 0)
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if (g.LastItemData.ID == 0 || g.LastItemData.ID != GetWindowScrollbarID(draw_window, ImGuiAxis_Y))
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{
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g.LastItemData.ID = id;
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g.LastItemData.InFlags = item_data_backup.InFlags;
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