diff --git a/backends/imgui_impl_sdlgpu3.cpp b/backends/imgui_impl_sdlgpu3.cpp index 61056718d..8420da4c5 100644 --- a/backends/imgui_impl_sdlgpu3.cpp +++ b/backends/imgui_impl_sdlgpu3.cpp @@ -22,7 +22,7 @@ // Calling the function is MANDATORY, otherwise the ImGui will not upload neither the vertex nor the index buffer for the GPU. See imgui_impl_sdlgpu3.cpp for more info. // CHANGELOG -// 2025-08-20: Added SwapchainComposition::SwapchainComposition and SwapchainComposition::PresentMode to configure how secondary viewports are created. +// 2025-08-20: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and ImGui_ImplSDLGPU3_InitInfo::PresentMode to configure how secondary viewports are created. // 2025-08-08: *BREAKING* Changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*, which is more natural and easier for user to manage. If you need to change the current sampler, you can access the ImGui_ImplSDLGPU3_RenderState struct. (#8866, #8163, #7998, #7988) // 2025-08-08: Expose SamplerDefault and SamplerCurrent in ImGui_ImplSDLGPU3_RenderState. Allow callback to change sampler. // 2025-06-25: Mapping transfer buffer for texture update use cycle=true. Fixes artifacts e.g. on Metal backend. diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index b126e5f15..073a37b6b 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -48,6 +48,9 @@ Other Changes: - DrawList: Fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData pointer, which could to issue when deleting the cloned list. (#8894, #1860) - Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam] +- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and + PresentMode to configure how secondary viewports are created. Currently only used + in multi-viewport mode. (#8892) -----------------------------------------------------------------------