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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.mm # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt
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commit
4f692ba840
35 changed files with 634 additions and 39 deletions
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@ -37,6 +37,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702)
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// 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
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// 2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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@ -122,7 +123,7 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
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}
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// Functions
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bool ImGui_ImplWin32_Init(void* hwnd)
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static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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@ -153,6 +154,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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ImGui_ImplWin32_InitPlatformInterface();
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IM_UNUSED(platform_has_own_dc); // Used in 'docking' branch
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// Dynamically load XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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@ -178,6 +180,17 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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return true;
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
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{
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return ImGui_ImplWin32_InitEx(hwnd, false);
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
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{
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// OpenGL needs CS_OWNDC
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return ImGui_ImplWin32_InitEx(hwnd, true);
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}
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void ImGui_ImplWin32_Shutdown()
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{
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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@ -194,6 +207,7 @@ void ImGui_ImplWin32_Shutdown()
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
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IM_DELETE(bd);
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}
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