diff --git a/examples/example_win32_opengl3/example_win32_opengl3.vcxproj b/examples/example_win32_opengl3/example_win32_opengl3.vcxproj index 711ad9bff..319b5e3e9 100644 --- a/examples/example_win32_opengl3/example_win32_opengl3.vcxproj +++ b/examples/example_win32_opengl3/example_win32_opengl3.vcxproj @@ -100,7 +100,8 @@ Console - PerMonitorHighDPIAware + + @@ -117,7 +118,8 @@ Console - PerMonitorHighDPIAware + + @@ -139,7 +141,8 @@ Console - PerMonitorHighDPIAware + + @@ -167,7 +170,8 @@ Console - PerMonitorHighDPIAware + + diff --git a/examples/example_win32_opengl3/main.cpp b/examples/example_win32_opengl3/main.cpp index 169e56437..4223c8f21 100644 --- a/examples/example_win32_opengl3/main.cpp +++ b/examples/example_win32_opengl3/main.cpp @@ -37,7 +37,7 @@ int main(int, char**) { // Make process DPI aware and obtain main monitor scale // https://learn.microsoft.com/en-us/windows/win32/hidpi/setting-the-default-dpi-awareness-for-a-process - // ImGui_ImplWin32_EnableDpiAwareness(); // This is already set in the manifest so the call will fail, but leaving it for completeness. + ImGui_ImplWin32_EnableDpiAwareness(); float main_scale = ImGui_ImplWin32_GetDpiScaleForMonitor(::MonitorFromPoint(POINT{ 0, 0 }, MONITOR_DEFAULTTOPRIMARY)); // Create application window