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Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)

This commit is contained in:
ocornut 2025-01-20 15:24:46 +01:00
parent 8b0af7fddc
commit 4c2e7bb035
3 changed files with 8 additions and 2 deletions

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@ -58,6 +58,10 @@ Other changes:
provided example, to reduce latency.
- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
- Backends: SDL2: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()
with ImGui_ImplSDL2_GamepadMode_Manual and an empty array. (#8329)
- Backends: SDL3: removed assert preventing using ImGui_ImplSDL3_SetGamepadMode()
with ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
- Backends: SDLGPU3: Exposed ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
Removed return value from ImGui_ImplSDLGPU3_CreateFontsTexture(). (#8163, #7998, #7988)
- Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match