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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # imgui.cpp
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commit
4aa81116a5
17 changed files with 145 additions and 40 deletions
6
imgui.h
6
imgui.h
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@ -1051,7 +1051,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
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// [Internal]
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ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
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ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: share focus scope, allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
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ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
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ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
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@ -1494,7 +1494,7 @@ enum ImGuiKey : int
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
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ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
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//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
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#endif
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};
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@ -2243,7 +2243,7 @@ struct ImGuiIO
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IMGUI_API void ClearEventsQueue(); // Clear all incoming events.
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IMGUI_API void ClearInputKeys(); // Clear current keyboard/mouse/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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IMGUI_API void ClearInputCharacters(); // [Obsolete] Clear the current frame text input buffer. Now included within ClearInputKeys().
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IMGUI_API void ClearInputCharacters(); // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys().
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#endif
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//------------------------------------------------------------------
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