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merge v1.92.4
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parent
c425843be3
commit
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64 changed files with 1674 additions and 514 deletions
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@ -1,4 +1,4 @@
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// Dear ImGui: standalone example application for DirectX 12
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// Dear ImGui: standalone example application for Windows API + DirectX 12
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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@ -10,7 +10,7 @@
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#include "imgui_impl_win32.h"
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#include "imgui_impl_dx12.h"
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <dxgi1_5.h>
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#include <tchar.h>
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#ifdef _DEBUG
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@ -92,6 +92,7 @@ static ID3D12Fence* g_fence = nullptr;
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static HANDLE g_fenceEvent = nullptr;
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static UINT64 g_fenceLastSignaledValue = 0;
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static IDXGISwapChain3* g_pSwapChain = nullptr;
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static bool g_SwapChainTearingSupport = false;
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static bool g_SwapChainOccluded = false;
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static HANDLE g_hSwapChainWaitableObject = nullptr;
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static ID3D12Resource* g_mainRenderTargetResource[APP_NUM_BACK_BUFFERS] = {};
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@ -102,8 +103,8 @@ bool CreateDeviceD3D(HWND hWnd);
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void CleanupDeviceD3D();
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void CreateRenderTarget();
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void CleanupRenderTarget();
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void WaitForLastSubmittedFrame();
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FrameContext* WaitForNextFrameResources();
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void WaitForPendingOperations();
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FrameContext* WaitForNextFrameContext();
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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// Main code
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@ -256,7 +257,7 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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FrameContext* frameCtx = WaitForNextFrameResources();
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FrameContext* frameCtx = WaitForNextFrameContext();
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UINT backBufferIdx = g_pSwapChain->GetCurrentBackBufferIndex();
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frameCtx->CommandAllocator->Reset();
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@ -282,19 +283,17 @@ int main(int, char**)
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g_pd3dCommandList->Close();
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g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList);
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g_pd3dCommandQueue->Signal(g_fence, ++g_fenceLastSignaledValue);
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frameCtx->FenceValue = g_fenceLastSignaledValue;
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// Present
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HRESULT hr = g_pSwapChain->Present(1, 0); // Present with vsync
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//HRESULT hr = g_pSwapChain->Present(0, 0); // Present without vsync
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//HRESULT hr = g_pSwapChain->Present(0, g_SwapChainTearingSupport ? DXGI_PRESENT_ALLOW_TEARING : 0); // Present without vsync
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED);
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UINT64 fenceValue = g_fenceLastSignaledValue + 1;
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g_pd3dCommandQueue->Signal(g_fence, fenceValue);
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g_fenceLastSignaledValue = fenceValue;
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frameCtx->FenceValue = fenceValue;
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g_frameIndex++;
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}
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WaitForLastSubmittedFrame();
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WaitForPendingOperations();
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// Cleanup
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ImGui_ImplDX12_Shutdown();
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@ -409,14 +408,24 @@ bool CreateDeviceD3D(HWND hWnd)
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return false;
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{
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IDXGIFactory4* dxgiFactory = nullptr;
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IDXGIFactory5* dxgiFactory = nullptr;
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IDXGISwapChain1* swapChain1 = nullptr;
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if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK)
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return false;
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BOOL allow_tearing = FALSE;
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dxgiFactory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing, sizeof(allow_tearing));
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g_SwapChainTearingSupport = (allow_tearing == TRUE);
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if (g_SwapChainTearingSupport)
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sd.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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if (dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, nullptr, nullptr, &swapChain1) != S_OK)
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return false;
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if (swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK)
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return false;
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if (g_SwapChainTearingSupport)
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dxgiFactory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_ALT_ENTER);
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swapChain1->Release();
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dxgiFactory->Release();
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g_pSwapChain->SetMaximumFrameLatency(APP_NUM_BACK_BUFFERS);
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@ -465,49 +474,33 @@ void CreateRenderTarget()
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void CleanupRenderTarget()
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{
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WaitForLastSubmittedFrame();
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WaitForPendingOperations();
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for (UINT i = 0; i < APP_NUM_BACK_BUFFERS; i++)
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if (g_mainRenderTargetResource[i]) { g_mainRenderTargetResource[i]->Release(); g_mainRenderTargetResource[i] = nullptr; }
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}
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void WaitForLastSubmittedFrame()
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void WaitForPendingOperations()
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{
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FrameContext* frameCtx = &g_frameContext[g_frameIndex % APP_NUM_FRAMES_IN_FLIGHT];
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g_pd3dCommandQueue->Signal(g_fence, ++g_fenceLastSignaledValue);
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UINT64 fenceValue = frameCtx->FenceValue;
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if (fenceValue == 0)
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return; // No fence was signaled
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frameCtx->FenceValue = 0;
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if (g_fence->GetCompletedValue() >= fenceValue)
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return;
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g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent);
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WaitForSingleObject(g_fenceEvent, INFINITE);
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g_fence->SetEventOnCompletion(g_fenceLastSignaledValue, g_fenceEvent);
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::WaitForSingleObject(g_fenceEvent, INFINITE);
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}
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FrameContext* WaitForNextFrameResources()
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FrameContext* WaitForNextFrameContext()
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{
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UINT nextFrameIndex = g_frameIndex + 1;
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g_frameIndex = nextFrameIndex;
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HANDLE waitableObjects[] = { g_hSwapChainWaitableObject, nullptr };
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DWORD numWaitableObjects = 1;
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FrameContext* frameCtx = &g_frameContext[nextFrameIndex % APP_NUM_FRAMES_IN_FLIGHT];
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UINT64 fenceValue = frameCtx->FenceValue;
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if (fenceValue != 0) // means no fence was signaled
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FrameContext* frame_context = &g_frameContext[g_frameIndex % APP_NUM_FRAMES_IN_FLIGHT];
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if (g_fence->GetCompletedValue() < frame_context->FenceValue)
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{
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frameCtx->FenceValue = 0;
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g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent);
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waitableObjects[1] = g_fenceEvent;
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numWaitableObjects = 2;
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g_fence->SetEventOnCompletion(frame_context->FenceValue, g_fenceEvent);
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HANDLE waitableObjects[] = { g_hSwapChainWaitableObject, g_fenceEvent };
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::WaitForMultipleObjects(2, waitableObjects, TRUE, INFINITE);
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}
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else
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::WaitForSingleObject(g_hSwapChainWaitableObject, INFINITE);
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WaitForMultipleObjects(numWaitableObjects, waitableObjects, TRUE, INFINITE);
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return frameCtx;
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return frame_context;
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}
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// Forward declare message handler from imgui_impl_win32.cpp
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@ -528,9 +521,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SIZE:
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if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED)
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{
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WaitForLastSubmittedFrame();
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CleanupRenderTarget();
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HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT);
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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g_pSwapChain->GetDesc1(&desc);
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HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), desc.Format, desc.Flags);
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assert(SUCCEEDED(result) && "Failed to resize swapchain.");
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CreateRenderTarget();
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}
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