mirror of
https://github.com/ocornut/imgui.git
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts: examples/directx11_example/imgui_impl_dx11.cpp imgui.cpp
This commit is contained in:
commit
43cb4038c6
6 changed files with 499 additions and 82 deletions
210
imgui.cpp
210
imgui.cpp
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@ -1,4 +1,4 @@
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// ImGui library v1.38 WIP
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// ImGui library v1.38 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -135,6 +135,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
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- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
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- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
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- 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead.
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@ -491,7 +492,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
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static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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static void PushColumnClipRect(int column_index = -1);
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static bool IsClipped(const ImRect& bb);
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static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged);
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static bool IsMouseHoveringRect(const ImRect& bb);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@ -1108,10 +1109,11 @@ struct ImGuiState
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId;
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ImGuiID ActiveId;
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ImGuiID HoveredId; // Hovered widget
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdIsAlive;
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bool ActiveIdIsJustActivated; // Set when
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
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float SettingsDirtyTimer;
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@ -1144,6 +1146,7 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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@ -1182,6 +1185,7 @@ struct ImGuiState
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ActiveId = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdIsAlive = false;
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ActiveIdIsJustActivated = false;
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ActiveIdIsFocusedOnly = false;
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MovedWindow = NULL;
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SettingsDirtyTimer = 0.0f;
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@ -1199,6 +1203,7 @@ struct ImGuiState
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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@ -1271,7 +1276,7 @@ public:
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ImGuiWindow(const char* name);
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~ImGuiWindow();
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ImGuiID GetID(const char* str);
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ImGuiID GetID(const char* str, const char* str_end = NULL);
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ImGuiID GetID(const void* ptr);
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bool FocusItemRegister(bool is_active, bool tab_stop = true); // Return true if focus is requested
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@ -1314,6 +1319,7 @@ static void SetActiveId(ImGuiID id)
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ImGuiState& g = *GImGui;
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g.ActiveId = id;
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g.ActiveIdIsFocusedOnly = false;
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g.ActiveIdIsJustActivated = true;
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}
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static void RegisterAliveId(ImGuiID id)
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@ -1616,10 +1622,10 @@ ImGuiWindow::~ImGuiWindow()
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Name = NULL;
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}
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ImGuiID ImGuiWindow::GetID(const char* str)
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ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
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{
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ImGuiID seed = IDStack.back();
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const ImGuiID id = ImHash(str, 0, seed);
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const ImGuiID id = ImHash(str, str_end ? str_end - str : 0, seed);
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RegisterAliveId(id);
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return id;
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}
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@ -1936,6 +1942,7 @@ void ImGui::NewFrame()
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SetActiveId(0);
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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if (!g.ActiveId)
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g.MovedWindow = NULL;
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@ -2694,6 +2701,14 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
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return ImVec2(0.0f, 0.0f);
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}
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void ImGui::ResetMouseDragDelta(int button)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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// NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
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g.IO.MouseClickedPos[button] = g.IO.MousePos;
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}
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ImGuiMouseCursor ImGui::GetMouseCursor()
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{
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return GImGui->MouseCursor;
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@ -2733,6 +2748,13 @@ bool ImGui::IsAnyItemActive()
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return g.ActiveId != 0;
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}
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bool ImGui::IsItemVisible()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImRect r(window->ClipRectStack.back());
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return r.Overlaps(window->DC.LastItemRect);
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}
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ImVec2 ImGui::GetItemRectMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -4232,7 +4254,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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if (IsClipped(line_rect))
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if (IsClippedEx(line_rect, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@ -4943,6 +4965,12 @@ void ImGui::PushID(const char* str_id)
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window->IDStack.push_back(window->GetID(str_id));
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}
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void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
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}
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void ImGui::PushID(const void* ptr_id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -4968,6 +4996,12 @@ ImGuiID ImGui::GetID(const char* str_id)
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return window->GetID(str_id);
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}
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ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->GetID(str_id_begin, str_id_end);
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}
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ImGuiID ImGui::GetID(const void* ptr_id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -5056,7 +5090,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
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}
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// Parse display precision back from the display format string
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static void ParseFormat(const char* fmt, int& decimal_precision)
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static inline void ParseFormat(const char* fmt, int& decimal_precision)
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{
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while ((fmt = strchr(fmt, '%')) != NULL)
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{
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@ -5074,6 +5108,21 @@ static void ParseFormat(const char* fmt, int& decimal_precision)
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}
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}
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static inline float RoundScalar(float value, int decimal_precision)
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{
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// Round past decimal precision
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// 0: 1, 1: 0.1, 2: 0.01, etc.
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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// FIXME: Investigate better rounding methods
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const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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const float remainder = fmodf(value, min_step);
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if (remainder <= min_step*0.5f)
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value -= remainder;
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else
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value += (min_step - remainder);
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return value;
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}
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static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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{
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ImGuiState& g = *GImGui;
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@ -5152,14 +5201,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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}
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// Round past decimal precision
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// 0->1, 1->0.1, 2->0.01, etc.
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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const float remainder = fmodf(new_value, min_step);
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if (remainder <= min_step*0.5f)
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new_value -= remainder;
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else
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new_value += (min_step - remainder);
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new_value = RoundScalar(new_value, decimal_precision);
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if (*v != new_value)
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{
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@ -5465,7 +5507,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_step, float v_min, float v_max)
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5482,23 +5524,52 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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{
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if (g.IO.MouseDown[0])
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{
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0);
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if (g.ActiveIdIsJustActivated)
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{
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// Lock current value on click
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g.DragCurrentValue = *v;
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g.DragLastMouseDelta = ImVec2(0.f, 0.f);
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}
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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{
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float step = v_step;
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float speed = v_speed;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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step = v_step * g.DragSpeedScaleFast;
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speed = v_speed * g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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step = v_step * g.DragSpeedScaleSlow;
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*v += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
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if (v_min < v_max)
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*v = ImClamp(*v, v_min, v_max);
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speed = v_speed * g.DragSpeedScaleSlow;
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float v_cur = g.DragCurrentValue;
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float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
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if (fabsf(power - 1.0f) > 0.001f)
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{
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// Logarithmic curve on both side of 0.0
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float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
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float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
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float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
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float v1_abs = v1 >= 0.0f ? v1 : -v1;
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float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
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v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
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}
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else
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{
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v_cur += delta;
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}
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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value_changed = true;
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// Clamp
|
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if (v_min < v_max)
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v_cur = ImClamp(v_cur, v_min, v_max);
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g.DragCurrentValue = v_cur;
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// Round to user desired precision, then apply
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v_cur = RoundScalar(v_cur, decimal_precision);
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if (*v != v_cur)
|
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{
|
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*v = v_cur;
|
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value_changed = true;
|
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}
|
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}
|
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}
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else
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|
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@ -5510,7 +5581,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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return value_changed;
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}
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bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, float v_max, const char* display_format)
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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|
@ -5549,7 +5620,6 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
|
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{
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SetActiveId(id);
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FocusWindow(window);
|
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g.DragLastMouseDelta = ImVec2(0.f, 0.f);
|
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|
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if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
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{
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|
|
@ -5563,7 +5633,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
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ItemSize(total_bb, style.FramePadding.y);
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// Actual drag behavior
|
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_step, v_min, v_max);
|
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
|
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|
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
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char value_buf[64];
|
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|
|
@ -5577,12 +5647,13 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
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return value_changed;
|
||||
}
|
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|
||||
bool ImGui::DragInt(const char* label, int* v, int v_step, int v_min, int v_max, const char* display_format)
|
||||
// NB: v_speed is float to allow adjusting the drag speed with more precision
|
||||
bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
|
||||
{
|
||||
if (!display_format)
|
||||
display_format = "%.0f";
|
||||
float v_f = (float)*v;
|
||||
bool value_changed = ImGui::DragFloat(label, &v_f, (float)v_step, (float)v_min, (float)v_max, display_format);
|
||||
bool value_changed = ImGui::DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format);
|
||||
*v = (int)v_f;
|
||||
return value_changed;
|
||||
}
|
||||
|
|
@ -7030,7 +7101,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
if (n + 1 == components)
|
||||
ImGui::PushItemWidth(w_item_last);
|
||||
value_changed |= ImGui::DragInt(ids[n], &i[n], 1, 0, 255, fmt[n]);
|
||||
value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::PopItemWidth();
|
||||
|
|
@ -7180,20 +7251,23 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
|
|||
ItemSize(bb.GetSize(), text_offset_y);
|
||||
}
|
||||
|
||||
static bool IsClipped(const ImRect& bb)
|
||||
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())) && !g.LogEnabled)
|
||||
return true;
|
||||
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
|
||||
{
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::IsClipped(const ImVec2& item_size)
|
||||
bool ImGui::IsRectClipped(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return IsClipped(ImRect(window->DC.CursorPos, window->DC.CursorPos + item_size));
|
||||
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true);
|
||||
}
|
||||
|
||||
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
|
|
@ -7201,10 +7275,13 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemID = id ? *id : 0;
|
||||
window->DC.LastItemRect = bb;
|
||||
if (IsClipped(bb))
|
||||
if (IsClippedEx(bb, false))
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
|
||||
|
|
@ -7433,7 +7510,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
|
||||
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
|
||||
|
||||
if (IsClipped(column_rect))
|
||||
if (IsClippedEx(column_rect, false))
|
||||
continue;
|
||||
|
||||
bool hovered, held;
|
||||
|
|
@ -8138,18 +8215,10 @@ static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsi
|
|||
// Load embedded ProggyClean.ttf at size 13
|
||||
ImFont* ImFontAtlas::AddFontDefault()
|
||||
{
|
||||
// Get compressed data
|
||||
unsigned int ttf_compressed_size;
|
||||
const void* ttf_compressed;
|
||||
GetDefaultCompressedFontDataTTF(&ttf_compressed, &ttf_compressed_size);
|
||||
|
||||
// Decompress
|
||||
const size_t buf_decompressed_size = stb_decompress_length((unsigned char*)ttf_compressed);
|
||||
unsigned char* buf_decompressed = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
|
||||
stb_decompress(buf_decompressed, (unsigned char*)ttf_compressed, ttf_compressed_size);
|
||||
|
||||
// Add
|
||||
ImFont* font = AddFontFromMemoryTTF(buf_decompressed, buf_decompressed_size, 13.0f, GetGlyphRangesDefault(), 0);
|
||||
ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0);
|
||||
font->DisplayOffset.y += 1;
|
||||
return font;
|
||||
}
|
||||
|
|
@ -8164,13 +8233,12 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// Add
|
||||
ImFont* font = AddFontFromMemoryTTF(data, data_size, size_pixels, glyph_ranges, font_no);
|
||||
return font;
|
||||
}
|
||||
|
||||
// NB: ownership of 'data' is given to ImFontAtlas which will clear it.
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* in_ttf_data, size_t in_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges, int font_no)
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* in_ttf_data, unsigned int in_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges, int font_no)
|
||||
{
|
||||
// Create new font
|
||||
ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
|
||||
|
|
@ -8194,6 +8262,18 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* in_ttf_data, size_t in_ttf_data_
|
|||
return font;
|
||||
}
|
||||
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* in_compressed_ttf_data, unsigned int in_compressed_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges, int font_no)
|
||||
{
|
||||
// Decompress
|
||||
const size_t buf_decompressed_size = stb_decompress_length((unsigned char*)in_compressed_ttf_data);
|
||||
unsigned char* buf_decompressed = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
|
||||
stb_decompress(buf_decompressed, (unsigned char*)in_compressed_ttf_data, in_compressed_ttf_data_size);
|
||||
|
||||
// Add
|
||||
ImFont* font = AddFontFromMemoryTTF(buf_decompressed, buf_decompressed_size, size_pixels, glyph_ranges, font_no);
|
||||
return font;
|
||||
}
|
||||
|
||||
bool ImFontAtlas::Build()
|
||||
{
|
||||
IM_ASSERT(InputData.size() > 0);
|
||||
|
|
@ -10235,7 +10315,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::Spacing();
|
||||
|
||||
// Scrolling columns
|
||||
/*
|
||||
/*
|
||||
ImGui::Text("Scrolling:");
|
||||
ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
|
||||
ImGui::Columns(3);
|
||||
|
|
@ -10258,7 +10338,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
*/
|
||||
*/
|
||||
|
||||
// Create multiple items in a same cell before switching to next column
|
||||
ImGui::Text("Mixed items:");
|
||||
|
|
@ -10947,16 +11027,9 @@ static void ShowExampleAppLongText(bool* opened)
|
|||
//-----------------------------------------------------------------------------
|
||||
// FONT DATA
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ProggyClean.ttf
|
||||
// Copyright (c) 2004, 2005 Tristan Grimmer
|
||||
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
||||
// Download and more information at http://upperbounds.net
|
||||
//-----------------------------------------------------------------------------
|
||||
// Compressed with stb_compress() then converted to a C array.
|
||||
// Decompressor from stb.h (public domain) by Sean Barrett
|
||||
// https://github.com/nothings/stb/blob/master/stb.h
|
||||
// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
|
||||
// Decompressor from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static unsigned int stb_decompress_length(unsigned char *input)
|
||||
|
|
@ -10965,7 +11038,6 @@ static unsigned int stb_decompress_length(unsigned char *input)
|
|||
}
|
||||
|
||||
static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
|
||||
|
||||
static unsigned char *stb__dout;
|
||||
static void stb__match(unsigned char *data, unsigned int length)
|
||||
{
|
||||
|
|
@ -11071,6 +11143,12 @@ static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsi
|
|||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ProggyClean.ttf
|
||||
// Copyright (c) 2004, 2005 Tristan Grimmer
|
||||
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
||||
// Download and more information at http://upperbounds.net
|
||||
//-----------------------------------------------------------------------------
|
||||
static const unsigned int proggy_clean_ttf_compressed_size = 9583;
|
||||
static const unsigned int proggy_clean_ttf_compressed_data[9584/4] =
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue