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Docs: added more detailed information about UTF-8 encoding.
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
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5 changed files with 104 additions and 64 deletions
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@ -13394,7 +13394,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
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void ImGui::DebugTextEncoding(const char* str)
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{
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Text("Text: \"%s\"", str);
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if (!BeginTable("list", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit))
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if (!BeginTable("##DebugTextEncoding", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable))
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return;
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TableSetupColumn("Offset");
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TableSetupColumn("UTF-8");
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