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InputText: add ImGuiInputTextState::SetSelection() helper + make TextSrc valid outside scope for non-read only fields. (#9174)

This commit is contained in:
ocornut 2026-01-21 18:18:55 +01:00
parent 3803203d47
commit 42b7704b70
2 changed files with 4 additions and 2 deletions

View file

@ -1233,7 +1233,7 @@ struct IMGUI_API ImGuiInputTextState
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
ImGuiID ID; // widget id owning the text state
int TextLen; // UTF-8 length of the string in TextA (in bytes)
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call.
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call.
ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
ImVector<char> TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
@ -1267,6 +1267,7 @@ struct IMGUI_API ImGuiInputTextState
int GetCursorPos() const;
int GetSelectionStart() const;
int GetSelectionEnd() const;
void SetSelection(int start, int end);
void SelectAll();
// Reload user buf (WIP #2890)

View file

@ -4304,6 +4304,7 @@ void ImGuiInputTextState::ClearSelection() { Stb->select_start
int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor; }
int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; }
int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; }
void ImGuiInputTextState::SetSelection(int start, int end) { Stb->select_start = start; Stb->cursor = Stb->select_end = end; }
float ImGuiInputTextState::GetPreferredOffsetX() const { return Stb->has_preferred_x ? Stb->preferred_x : -1; }
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = TextLen; Stb->has_preferred_x = 0; }
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { WantReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
@ -5630,7 +5631,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
g.LastItemData.StatusFlags = item_data_backup.StatusFlags;
}
}
if (state)
if (state && is_readonly)
state->TextSrc = NULL;
// Log as text