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Scrollbar, Style: added style.ScrollbarPadding, ImGuiStyleVar_ScrollbarPadding. (#8895)
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5 changed files with 14 additions and 3 deletions
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@ -43,6 +43,8 @@ Breaking Changes:
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Other Changes:
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- Scrollbar, Style: added configurable style.ScrollbarPadding value and corresponding
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ImGuiStyleVar_ScrollbarPadding enum, instead of hardcoded computed default. (#8895)
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- DrawList: Fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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pointer, which could to issue when deleting the cloned list. (#8894, #1860)
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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@ -1413,6 +1413,7 @@ ImGuiStyle::ImGuiStyle()
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ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
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ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar
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ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
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ScrollbarPadding = 2.0f; // Padding of scrollbar grab within its frame (same for both axises)
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GrabMinSize = 12.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
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@ -1482,6 +1483,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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ColumnsMinSpacing = ImTrunc(ColumnsMinSpacing * scale_factor);
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ScrollbarSize = ImTrunc(ScrollbarSize * scale_factor);
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ScrollbarRounding = ImTrunc(ScrollbarRounding * scale_factor);
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ScrollbarPadding = ImTrunc(ScrollbarPadding * scale_factor);
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GrabMinSize = ImTrunc(GrabMinSize * scale_factor);
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GrabRounding = ImTrunc(GrabRounding * scale_factor);
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LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor);
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@ -3503,6 +3505,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarPadding) }, // ImGuiStyleVar_ScrollbarPadding
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ImageBorderSize) }, // ImGuiStyleVar_ImageBorderSize
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2
imgui.h
2
imgui.h
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@ -1805,6 +1805,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_CellPadding, // ImVec2 CellPadding
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ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
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ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
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ImGuiStyleVar_ScrollbarPadding, // float ScrollbarPadding
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ImGuiStyleVar_GrabMinSize, // float GrabMinSize
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ImGuiStyleVar_GrabRounding, // float GrabRounding
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ImGuiStyleVar_ImageBorderSize, // float ImageBorderSize
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@ -2271,6 +2272,7 @@ struct ImGuiStyle
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
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float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar.
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float ScrollbarRounding; // Radius of grab corners for scrollbar.
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float ScrollbarPadding; // Padding of scrollbar grab within its frame (same for both axises).
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float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
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float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
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@ -8325,7 +8325,6 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
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SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
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SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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SeparatorText("Borders");
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@ -8339,9 +8338,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
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SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
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SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
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SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
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SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
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SeparatorText("Scrollbar");
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SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
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SliderFloat("ScrollbarPadding", &style.ScrollbarPadding, 0.0f, 10.0f, "%.0f");
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SeparatorText("Tabs");
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SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
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SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
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@ -1026,7 +1026,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
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const bool allow_interaction = (alpha >= 1.0f);
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ImRect bb = bb_frame;
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bb.Expand(ImVec2(-ImClamp(IM_TRUNC((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_TRUNC((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f)));
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float padding = IM_TRUNC(ImMin(style.ScrollbarPadding, ImMin(bb_frame_width, bb_frame_height) * 0.5f));
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bb.Expand(-padding);
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// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
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const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight();
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