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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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10 changed files with 37 additions and 15 deletions
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@ -15,6 +15,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-10-07: DirectX10: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
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@ -347,9 +348,9 @@ static void ImGui_ImplDX10_CreateFontsTexture()
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D3D10_SAMPLER_DESC desc;
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ZeroMemory(&desc, sizeof(desc));
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desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
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desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
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desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP;
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desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP;
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desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
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desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
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desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
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desc.MipLODBias = 0.f;
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desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
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desc.MinLOD = 0.f;
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