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Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
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3 changed files with 65 additions and 37 deletions
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW)
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// Important note to dawn and/or wgpu users: when targeting native platforms (i.e. NOT emscripten),
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// one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided.
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// When targeting native platforms:
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// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided.
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// When targeting Emscripten:
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// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN is Emscripten version is 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'.
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// - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten.
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// Add #define to your imconfig.h file, or as a compilation flag in your build system.
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// This requirement will be removed once WebGPU stabilizes and backends converge on a unified interface.
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// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface.
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//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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@ -27,6 +30,16 @@
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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// Setup Emscripten default if not specified.
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#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#include <emscripten/version.h>
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#if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10)
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#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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#else
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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#endif
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#endif
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#include <webgpu/webgpu.h>
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// Initialization data, for ImGui_ImplWGPU_Init()
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