mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
This commit is contained in:
parent
e044d99710
commit
3c6c5692b8
4 changed files with 49 additions and 27 deletions
|
|
@ -107,7 +107,8 @@ Other Changes:
|
|||
while navigating and to not close popup automatically.
|
||||
- CI: Updates Windows CI to use a more recent VulkanSDK. (#8925, #8778) [@yaz0r]
|
||||
- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
|
||||
- Examples: GLFW+OpenGL2, GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756)
|
||||
- Examples: GLFW+OpenGL2, GLFW+Vulkan, GLFW+Metal, Win32+Vulkan: Fixed not applying
|
||||
content scale consistently with other examples. (#8921, #8756)
|
||||
- Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to obtain DisplayFrameBufferScale,
|
||||
fixing incorrect values during resolution changes e.g. going fullscreen.
|
||||
(#8703, #4414) [@jclounge]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue