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Docs: Fix some typos (#8473)
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12 changed files with 91 additions and 91 deletions
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@ -2801,7 +2801,7 @@ struct IMGUI_API ImGuiTable
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{
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ImGuiID ID;
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ImGuiTableFlags Flags;
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void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
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void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[], and RowCellData[]
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ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[]
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ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
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ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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@ -2815,7 +2815,7 @@ struct IMGUI_API ImGuiTable
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int ColumnsCount; // Number of columns declared in BeginTable()
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int CurrentRow;
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int CurrentColumn;
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ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched.
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ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple tables with the same ID are multiple tables, they are just synced.
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ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with
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float RowPosY1;
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float RowPosY2;
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@ -2847,7 +2847,7 @@ struct IMGUI_API ImGuiTable
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float AngledHeadersHeight; // Set by TableAngledHeadersRow(), used in TableUpdateLayout()
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float AngledHeadersSlope; // Set by TableAngledHeadersRow(), used in TableUpdateLayout()
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ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is "
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ImRect WorkRect;
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ImRect InnerClipRect;
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ImRect BgClipRect; // We use this to cpu-clip cell background color fill, evolve during the frame as we cross frozen rows boundaries
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