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Docs: Fix some typos (#8473)
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12 changed files with 91 additions and 91 deletions
10
imgui.cpp
10
imgui.cpp
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@ -655,7 +655,7 @@ CODE
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- 2022/04/05 (1.88) - inputs: renamed ImGuiKeyModFlags to ImGuiModFlags. Kept inline redirection enums (will obsolete). This was never used in public API functions but technically present in imgui.h and ImGuiIO.
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- 2022/01/20 (1.87) - inputs: reworded gamepad IO.
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- Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values.
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- 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used).
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- 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputting text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used).
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- 2022/01/17 (1.87) - inputs: reworked mouse IO.
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- Backend writing to io.MousePos -> backend should call io.AddMousePosEvent()
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- Backend writing to io.MouseDown[] -> backend should call io.AddMouseButtonEvent()
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@ -4954,7 +4954,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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// Handle mouse moving window
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// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
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// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId.
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// FIXME: We don't have strong guarantee that g.MovingWindow stay synced with g.ActiveId == g.MovingWindow->MoveId.
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// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs,
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// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other.
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void ImGui::UpdateMouseMovingWindowNewFrame()
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@ -6563,7 +6563,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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{
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// Auto-fit when double-clicking
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size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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ret_auto_fit_mask = 0x03; // Both axises
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ret_auto_fit_mask = 0x03; // Both axes
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ClearActiveID();
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}
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else if (held)
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@ -9701,7 +9701,7 @@ void ImGui::UpdateMouseWheel()
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if (g.IO.MouseWheelRequestAxisSwap)
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wheel = ImVec2(wheel.y, 0.0f);
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// Maintain a rough average of moving magnitude on both axises
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// Maintain a rough average of moving magnitude on both axes
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// FIXME: should by based on wall clock time rather than frame-counter
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g.WheelingAxisAvg.x = ImExponentialMovingAverage(g.WheelingAxisAvg.x, ImAbs(wheel.x), 30);
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g.WheelingAxisAvg.y = ImExponentialMovingAverage(g.WheelingAxisAvg.y, ImAbs(wheel.y), 30);
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@ -9714,7 +9714,7 @@ void ImGui::UpdateMouseWheel()
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// Mouse wheel scrolling: find target and apply
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// - don't renew lock if axis doesn't apply on the window.
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// - select a main axis when both axises are being moved.
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// - select a main axis when both axes are being moved.
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if (ImGuiWindow* window = (g.WheelingWindow ? g.WheelingWindow : FindBestWheelingWindow(wheel)))
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
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{
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