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add imgui_impl_emscripten platform backend
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543
backends/imgui_impl_emscripten.cpp
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543
backends/imgui_impl_emscripten.cpp
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// dear imgui: Platform Backend for Emscripten HTML5
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//
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// See documentation in imgui_impl_emscripten.h.
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//
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// Copyright 2024 Eugene Hopkinson
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_emscripten.h"
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/val.h>
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namespace {
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/// A map of HTML5 key names to imgui keys
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static const std::unordered_map<std::string, ImGuiKey> key_translate_lookup{
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// main character keys
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{"Backquote", ImGuiKey_GraveAccent},
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{"Backslash", ImGuiKey_Backslash},
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{"BracketLeft", ImGuiKey_LeftBracket},
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{"BracketRight", ImGuiKey_RightBracket},
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{"Comma", ImGuiKey_Comma},
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{"Digit0", ImGuiKey_0},
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{"Digit1", ImGuiKey_1},
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{"Digit2", ImGuiKey_2},
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{"Digit3", ImGuiKey_3},
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{"Digit4", ImGuiKey_4},
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{"Digit5", ImGuiKey_5},
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{"Digit6", ImGuiKey_6},
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{"Digit7", ImGuiKey_7},
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{"Digit8", ImGuiKey_8},
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{"Digit9", ImGuiKey_9},
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{"Equal", ImGuiKey_Equal},
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{"IntlBackslash", ImGuiKey_Backslash}, // Mapping to generic backslash
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{"IntlRo", ImGuiKey_Slash}, // Closest match for non-standard layouts
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{"IntlYen", ImGuiKey_Backslash}, // Closest match for non-standard layouts
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{"KeyA", ImGuiKey_A},
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{"KeyB", ImGuiKey_B},
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{"KeyC", ImGuiKey_C},
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{"KeyD", ImGuiKey_D},
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{"KeyE", ImGuiKey_E},
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{"KeyF", ImGuiKey_F},
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{"KeyG", ImGuiKey_G},
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{"KeyH", ImGuiKey_H},
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{"KeyI", ImGuiKey_I},
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{"KeyJ", ImGuiKey_J},
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{"KeyK", ImGuiKey_K},
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{"KeyL", ImGuiKey_L},
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{"KeyM", ImGuiKey_M},
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{"KeyN", ImGuiKey_N},
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{"KeyO", ImGuiKey_O},
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{"KeyP", ImGuiKey_P},
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{"KeyQ", ImGuiKey_Q},
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{"KeyR", ImGuiKey_R},
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{"KeyS", ImGuiKey_S},
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{"KeyT", ImGuiKey_T},
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{"KeyU", ImGuiKey_U},
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{"KeyV", ImGuiKey_V},
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{"KeyW", ImGuiKey_W},
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{"KeyX", ImGuiKey_X},
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{"KeyY", ImGuiKey_Y},
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{"KeyZ", ImGuiKey_Z},
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{"Minus", ImGuiKey_Minus},
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{"Period", ImGuiKey_Period},
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{"Quote", ImGuiKey_Apostrophe},
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{"Semicolon", ImGuiKey_Semicolon},
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{"Slash", ImGuiKey_Slash},
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// control keys
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{"AltLeft", ImGuiKey_LeftAlt},
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{"AltRight", ImGuiKey_RightAlt},
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{"Backspace", ImGuiKey_Backspace},
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{"CapsLock", ImGuiKey_CapsLock},
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{"ContextMenu", ImGuiKey_Menu},
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{"ControlLeft", ImGuiKey_LeftCtrl},
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{"ControlRight", ImGuiKey_RightCtrl},
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{"Enter", ImGuiKey_Enter},
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{"MetaLeft", ImGuiKey_LeftSuper},
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{"MetaRight", ImGuiKey_RightSuper},
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{"ShiftLeft", ImGuiKey_LeftShift},
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{"ShiftRight", ImGuiKey_RightShift},
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{"Space", ImGuiKey_Space},
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{"Tab", ImGuiKey_Tab},
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// navigation key group
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{"Delete", ImGuiKey_Delete},
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{"End", ImGuiKey_End},
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//{"Help", ImGuiKey_PrintScreen}, // Best approximation
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{"Home", ImGuiKey_Home},
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{"Insert", ImGuiKey_Insert},
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{"PageDown", ImGuiKey_PageDown},
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{"PageUp", ImGuiKey_PageUp},
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// arrow key group
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{"ArrowDown", ImGuiKey_DownArrow},
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{"ArrowLeft", ImGuiKey_LeftArrow},
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{"ArrowRight", ImGuiKey_RightArrow},
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{"ArrowUp", ImGuiKey_UpArrow},
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// number pad group
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{"NumLock", ImGuiKey_NumLock},
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{"Numpad0", ImGuiKey_Keypad0},
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{"Numpad1", ImGuiKey_Keypad1},
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{"Numpad2", ImGuiKey_Keypad2},
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{"Numpad3", ImGuiKey_Keypad3},
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{"Numpad4", ImGuiKey_Keypad4},
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{"Numpad5", ImGuiKey_Keypad5},
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{"Numpad6", ImGuiKey_Keypad6},
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{"Numpad7", ImGuiKey_Keypad7},
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{"Numpad8", ImGuiKey_Keypad8},
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{"Numpad9", ImGuiKey_Keypad9},
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{"NumpadAdd", ImGuiKey_KeypadAdd},
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{"NumpadBackspace", ImGuiKey_Backspace}, // No direct mapping; backspace functionality
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//{"NumpadClear", ImGuiKey_KeypadClear}, // Custom-defined if needed
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//{"NumpadClearEntry", ImGuiKey_KeypadClear}, // Custom-defined if needed
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{"NumpadComma", ImGuiKey_KeypadDecimal}, // Closest match
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{"NumpadDecimal", ImGuiKey_KeypadDecimal},
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{"NumpadDivide", ImGuiKey_KeypadDivide},
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{"NumpadEnter", ImGuiKey_KeypadEnter},
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{"NumpadEqual", ImGuiKey_KeypadEqual},
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{"NumpadHash", ImGuiKey_Backslash}, // Mapped to # on UK keyboard
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//{"NumpadMemoryAdd", ImGuiKey_None}, // No defined mapping
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//{"NumpadMemoryClear", ImGuiKey_None}, // No defined mapping
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//{"NumpadMemoryRecall", ImGuiKey_None}, // No defined mapping
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//{"NumpadMemoryStore", ImGuiKey_None}, // No defined mapping
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//{"NumpadMemorySubtract", ImGuiKey_None}, // No defined mapping
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{"NumpadMultiply", ImGuiKey_KeypadMultiply},
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{"NumpadParenLeft", ImGuiKey_LeftBracket}, // Closest available
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{"NumpadParenRight", ImGuiKey_RightBracket}, // Closest available
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{"NumpadStar", ImGuiKey_KeypadMultiply}, // Same as multiply
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{"NumpadSubtract", ImGuiKey_KeypadSubtract},
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// top row key groups
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{"Escape", ImGuiKey_Escape},
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{"F1", ImGuiKey_F1},
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{"F2", ImGuiKey_F2},
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{"F3", ImGuiKey_F3},
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{"F4", ImGuiKey_F4},
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{"F5", ImGuiKey_F5},
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{"F6", ImGuiKey_F6},
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{"F6", ImGuiKey_F6},
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{"F7", ImGuiKey_F7},
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{"F8", ImGuiKey_F8},
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{"F9", ImGuiKey_F9},
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{"F10", ImGuiKey_F10},
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{"F11", ImGuiKey_F11},
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{"F12", ImGuiKey_F12},
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//{"Fn", ImGuiKey_None}, // No direct mapping
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//{"FnLock", ImGuiKey_None}, // No direct mapping
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{"PrintScreen", ImGuiKey_PrintScreen},
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{"ScrollLock", ImGuiKey_ScrollLock},
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{"Pause", ImGuiKey_Pause},
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};
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ImGuiKey translate_key(char const* emscripten_key) __attribute__((__const__));
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ImGuiKey translate_key(char const* emscripten_key) {
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/// Translate an emscripten-provided browser string describing a keycode to an imgui key code
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if(auto it{key_translate_lookup.find(emscripten_key)}; it != key_translate_lookup.end()) {
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return it->second;
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}
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return ImGuiKey_None;
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}
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constexpr ImGuiMouseButton translate_mousebutton(unsigned short emscripten_button) __attribute__((__const__));
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constexpr ImGuiMouseButton translate_mousebutton(unsigned short emscripten_button) {
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/// Translate an emscripten-provided integer describing a mouse button to an imgui mouse button
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if(emscripten_button == 1) return ImGuiMouseButton_Middle; // 1 = middle mouse button
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if(emscripten_button == 2) return ImGuiMouseButton_Right; // 2 = right mouse button
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if(emscripten_button > ImGuiMouseButton_COUNT) return ImGuiMouseButton_Middle; // treat any weird clicks on unexpected buttons (button 6 upwards) as middle mouse
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return emscripten_button; // any other button translates 1:1
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}
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} // anonymous namespace
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namespace emscripten_browser_cursor_internal {
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////////////////////////////////// Interface ///////////////////////////////////
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enum class cursor {
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// General
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cursor_auto, // The UA will determine the cursor to display based on the current context. E.g., equivalent to text when hovering text.
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cursor_default, // The platform-dependent default cursor. Typically an arrow.
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none, // No cursor is rendered.
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// Links & status
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context_menu, // cursor slightly obscuring a menu icon - A context menu is available.
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help, // cursor next to a question mark - Help information is available.
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pointer, // right hand with an index finger pointing up - The cursor is a pointer that indicates a link. Typically an image of a pointing hand.
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progress, // cursor and hour glass - The program is busy in the background, but the user can still interact with the interface (in contrast to wait).
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wait, // hour glass - The program is busy, and the user can't interact with the interface (in contrast to progress). Sometimes an image of an hourglass or a watch.
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// Selection
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cell, // plus symbol - The table cell or set of cells can be selected.
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crosshair, // crosshair - Cross cursor, often used to indicate selection in a bitmap.
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text, // vertical i-beam - The text can be selected. Typically the shape of an I-beam.
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vertical_text, // horizontal i-beam - The vertical text can be selected. Typically the shape of a sideways I-beam.
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// Drag & drop
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alias, // cursor next to a folder icon with a curved arrow pointing up and to the right - An alias or shortcut is to be created.
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copy, // cursor next to a smaller folder icon with a plus sign - Something is to be copied.
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move, // plus sign made of two thin lines, with small arrows facing out - Something is to be moved.
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no_drop, // cursor next to circle with a line through it - An item may not be dropped at the current location.
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not_allowed, // Circle with a line through it - The requested action will not be carried out.
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grab, // fully opened hand - Something can be grabbed (dragged to be moved).
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grabbing, // closed hand - Something is being grabbed (dragged to be moved).
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// Resizing & scrolling
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all_scroll, // dot with four triangles around it - Something can be scrolled in any direction (panned).
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col_resize, // The item/column can be resized horizontally. Often rendered as arrows pointing left and right with a vertical bar separating them.
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row_resize, // The item/row can be resized vertically. Often rendered as arrows pointing up and down with a horizontal bar separating them.
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n_resize, // arrow pointing up - Some edge is to be moved. For example, the se-resize cursor is used when the movement starts from the south-east corner of the box.
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e_resize, // arrow pointing right
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s_resize, // arrow pointing down
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w_resize, // arrow pointing left
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ne_resize, // arrow pointing top-right
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nw_resize, // arrow pointing top-left
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se_resize, // arrow pointing bottom-right
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sw_resize, // arrow pointing bottom-left
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ew_resize, // arrow pointing left and right - Bidirectional resize cursor.
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ns_resize, // arrow pointing up and down
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nesw_resize, // arrow pointing both to the top-right and bottom-left
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nwse_resize, // arrow pointing both to the top-left and bottom-right
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// Zooming
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zoom_in, // magnifying glass with a plus sign - Something can be zoomed (magnified) in or out.
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zoom_out,
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// Special invalid value
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invalid = std::numeric_limits<int>::max()
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};
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void set(cursor new_cursor); // set a new cursor from a cursor enum
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void unset(); // clear the current cursor setting
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//////////////////////////////// Implementation ////////////////////////////////
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bool is_set() {
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/// Returns whether the cursor is currently set
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return EM_ASM_INT(
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return !(!document.body.style.cursor || document.body.style.cursor.length === 0 );
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);
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}
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std::string get_string() {
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/// Return the current cursor setting as a string
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auto cursor_str_ptr{reinterpret_cast<char*>(EM_ASM_PTR(
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return stringToNewUTF8(document.body.style.cursor);
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))};
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std::string const cursor_str{cursor_str_ptr};
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free(cursor_str_ptr);
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return cursor_str;
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}
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void set(cursor new_cursor) {
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/// Set the cursor according to the given enum
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// Note, implementations omitted for cursors not used by imgui. For full implementation, use https://github.com/Armchair-Software/emscripten-browser-cursor
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switch(new_cursor) {
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case cursor::cursor_default:
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default:
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EM_ASM(document.body.style.cursor = 'default';);
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break;
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case cursor::pointer:
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EM_ASM(document.body.style.cursor = 'pointer';);
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break;
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case cursor::text:
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EM_ASM(document.body.style.cursor = 'text';);
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break;
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case cursor::move:
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EM_ASM(document.body.style.cursor = 'move';);
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break;
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case cursor::not_allowed:
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EM_ASM(document.body.style.cursor = 'not-allowed';);
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break;
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case cursor::ew_resize:
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EM_ASM(document.body.style.cursor = 'ew-resize';);
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break;
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case cursor::ns_resize:
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EM_ASM(document.body.style.cursor = 'ns-resize';);
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break;
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case cursor::nesw_resize:
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EM_ASM(document.body.style.cursor = 'nesw-resize';);
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break;
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case cursor::nwse_resize:
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EM_ASM(document.body.style.cursor = 'nwse-resize';);
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break;
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}
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}
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void set(std::string const &new_cursor) {
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/// Set the cursor from an arbitrary string
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EM_ASM({
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document.body.style.cursor = UTF8ToString($0);
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}, new_cursor.c_str());
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}
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} // namespace emscripten_browser_cursor
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namespace {
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void update_cursor() {
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/// Sync any cursor changes due to ImGUI to the browser's cursor
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static emscripten_browser_cursor_internal::cursor current_cursor{emscripten_browser_cursor_internal::cursor::invalid};
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static std::optional<std::string> cursor_to_restore;
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auto set_cursor_if_necessary{[&](emscripten_browser_cursor_internal::cursor new_cursor){
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if(new_cursor == current_cursor) return; // don't do anything if the current cursor is already set
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current_cursor = new_cursor;
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emscripten_browser_cursor_internal::set(new_cursor);
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}};
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if(ImGui::GetIO().WantCaptureMouse) { // mouse is hovering over the gui
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if(!cursor_to_restore && emscripten_browser_cursor_internal::is_set()) {
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cursor_to_restore = emscripten_browser_cursor_internal::get_string(); // back up the existing cursor when entering the imgui capture space
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}
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switch(ImGui::GetMouseCursor()) {
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case ImGuiMouseCursor_Arrow:
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::cursor_default);
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break;
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case ImGuiMouseCursor_TextInput: // When hovering over InputText, etc.
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::text);
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break;
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case ImGuiMouseCursor_ResizeAll: // (Unused by Dear ImGui functions)
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::move);
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break;
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case ImGuiMouseCursor_ResizeNS: // When hovering over a horizontal border
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::ns_resize);
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break;
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case ImGuiMouseCursor_ResizeEW: // When hovering over a vertical border or a column
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::ew_resize);
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break;
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case ImGuiMouseCursor_ResizeNESW: // When hovering over the bottom-left corner of a window
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::nesw_resize);
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break;
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case ImGuiMouseCursor_ResizeNWSE: // When hovering over the bottom-right corner of a window
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::nwse_resize);
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break;
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case ImGuiMouseCursor_Hand: // (Unused by Dear ImGui functions. Use for e.g. hyperlinks)
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::pointer);
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break;
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case ImGuiMouseCursor_NotAllowed: // When hovering something with disallowed interaction. Usually a crossed circle.
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set_cursor_if_necessary(emscripten_browser_cursor_internal::cursor::not_allowed);
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break;
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}
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} else { // mouse is away from the gui, hovering over some other part of the viewport
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if(cursor_to_restore) {
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emscripten_browser_cursor_internal::set(*cursor_to_restore); // restore the previous cursor when leaving the imgui capture space
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cursor_to_restore = std::nullopt;
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current_cursor = emscripten_browser_cursor_internal::cursor::invalid; // select an unused value for current cursor to force a set next time set_cursor_if_necessary is called
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}
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}
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}
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} // anonymous namespace
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void ImGui_ImplEmscripten_Init() {
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/// Initialise the Emscripten backend, setting input callbacks
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auto &imgui_io{ImGui::GetIO()};
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imgui_io.BackendPlatformName = "imgui_impl_emscripten";
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imgui_io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
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// set up initial display size values
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imgui_io.DisplaySize.x = emscripten::val::global("window")["innerWidth"].as<float>();
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imgui_io.DisplaySize.y = emscripten::val::global("window")["innerHeight"].as<float>();
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{
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auto const device_pixel_ratio{emscripten::val::global("window")["devicePixelRatio"].as<float>()};
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imgui_io.DisplayFramebufferScale.x = device_pixel_ratio;
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imgui_io.DisplayFramebufferScale.y = device_pixel_ratio;
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}
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emscripten_set_mousemove_callback(
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EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
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nullptr, // userData
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false, // useCapture
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[](int /*event_type*/, EmscriptenMouseEvent const *mouse_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_MOUSEMOVE
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ImGui::GetIO().AddMousePosEvent(
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static_cast<float>(mouse_event->clientX),
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static_cast<float>(mouse_event->clientY)
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);
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return true; // the event was consumed
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}
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);
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emscripten_set_mousedown_callback(
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EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
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nullptr, // userData
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false, // useCapture
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[](int /*event_type*/, EmscriptenMouseEvent const *mouse_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_MOUSEDOWN
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ImGui::GetIO().AddMouseButtonEvent(translate_mousebutton(mouse_event->button), true); // translated button, down
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return true; // the event was consumed
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}
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);
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emscripten_set_mouseup_callback(
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EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
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||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenMouseEvent const *mouse_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_MOUSEUP
|
||||
ImGui::GetIO().AddMouseButtonEvent(translate_mousebutton(mouse_event->button), false); // translated button, up
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_mouseenter_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_DOCUMENT, // target - WINDOW doesn't produce mouseenter events
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenMouseEvent const *mouse_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_MOUSEENTER
|
||||
ImGui::GetIO().AddMousePosEvent(
|
||||
static_cast<float>(mouse_event->clientX),
|
||||
static_cast<float>(mouse_event->clientY)
|
||||
);
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_mouseleave_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_DOCUMENT, // target - WINDOW doesn't produce mouseenter events
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenMouseEvent const */*mouse_event*/, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_MOUSELEAVE
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
imgui_io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); // cursor is not in the window
|
||||
imgui_io.ClearInputKeys(); // clear pending input keys on mouse exit
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_wheel_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenWheelEvent const *wheel_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_WHEEL
|
||||
float scale{1.0f};
|
||||
switch(wheel_event->deltaMode) {
|
||||
case DOM_DELTA_PIXEL: // scrolling in pixels
|
||||
scale = 1.0f / 100.0f;
|
||||
break;
|
||||
case DOM_DELTA_LINE: // scrolling by lines
|
||||
scale = 1.0f / 3.0f;
|
||||
break;
|
||||
case DOM_DELTA_PAGE: // scrolling by pages
|
||||
scale = 80.0f;
|
||||
break;
|
||||
}
|
||||
// TODO: make scrolling speeds configurable
|
||||
ImGui::GetIO().AddMouseWheelEvent(
|
||||
-static_cast<float>(wheel_event->deltaX) * scale,
|
||||
-static_cast<float>(wheel_event->deltaY) * scale
|
||||
);
|
||||
return false; // the event was not consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_keydown_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenKeyboardEvent const *key_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_KEYDOWN
|
||||
ImGui::GetIO().AddKeyEvent(translate_key(key_event->code), true);
|
||||
return false; // the event was not consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_keyup_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenKeyboardEvent const *key_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_KEYUP
|
||||
ImGui::GetIO().AddKeyEvent(translate_key(key_event->code), false);
|
||||
return false; // the event was not consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_keypress_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenKeyboardEvent const *key_event, void */*data*/){ // callback, event_type == EMSCRIPTEN_EVENT_KEYPRESS
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
ImGui::GetIO().AddInputCharactersUTF8(key_event->key);
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_resize_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenUiEvent const *event, void */*data*/) { // event_type == EMSCRIPTEN_EVENT_RESIZE
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
imgui_io.DisplaySize.x = static_cast<float>(event->windowInnerWidth);
|
||||
imgui_io.DisplaySize.y = static_cast<float>(event->windowInnerHeight);
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_focusin_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenFocusEvent const */*event*/, void */*data*/) { // event_type == EMSCRIPTEN_EVENT_FOCUSIN
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
imgui_io.AddFocusEvent(true);
|
||||
imgui_io.ClearInputKeys(); // clear pending input keys on focus gain
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
emscripten_set_focusout_callback(
|
||||
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
|
||||
nullptr, // userData
|
||||
false, // useCapture
|
||||
[](int /*event_type*/, EmscriptenFocusEvent const */*event*/, void */*data*/) { // event_type == EMSCRIPTEN_EVENT_FOCUSOUT
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
imgui_io.AddFocusEvent(false);
|
||||
imgui_io.ClearInputKeys(); // clear pending input keys on focus loss - for example if you press tab to cycle to another part of the UI
|
||||
return true; // the event was consumed
|
||||
}
|
||||
);
|
||||
|
||||
// TODO: touch events
|
||||
}
|
||||
|
||||
void ImGui_ImplEmscripten_Shutdown() {
|
||||
/// Unset any callbacks set by Init
|
||||
emscripten_set_mousemove_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_mousedown_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_mouseup_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_mouseenter_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
|
||||
emscripten_set_mouseleave_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
|
||||
emscripten_set_wheel_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_keydown_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_keyup_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_keypress_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_resize_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_focusin_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
emscripten_set_focusout_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
|
||||
// TODO: touch events
|
||||
|
||||
auto &imgui_io{ImGui::GetIO()};
|
||||
imgui_io.BackendPlatformName = nullptr;
|
||||
imgui_io.BackendPlatformUserData = nullptr;
|
||||
imgui_io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
|
||||
}
|
||||
|
||||
void ImGui_ImplEmscripten_NewFrame() {
|
||||
/// Update any state that needs to be polled
|
||||
update_cursor();
|
||||
}
|
||||
|
||||
#endif // IMGUI_DISABLE
|
||||
Loading…
Add table
Add a link
Reference in a new issue