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Merge branch 'master' into docking, incl conflict merge in BeginMenuBar() for #8267

# Conflicts:
#	imgui_widgets.cpp
This commit is contained in:
ocornut 2025-01-24 19:40:54 +01:00
commit 355cb589e3
8 changed files with 149 additions and 109 deletions

126
imgui.cpp
View file

@ -7033,7 +7033,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
{
float y = window->Pos.y + window->TitleBarHeight - 1;
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), border_col, g.Style.FrameBorderSize);
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size * 0.5f, y), ImVec2(window->Pos.x + window->Size.x - border_size * 0.5f, y), border_col, g.Style.FrameBorderSize);
}
}
@ -7130,9 +7130,9 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
{
ImRect menu_bar_rect = window->MenuBarRect();
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
window->DrawList->AddLine(menu_bar_rect.GetBL() + ImVec2(window_border_size * 0.5f, 0.0f), menu_bar_rect.GetBR() - ImVec2(window_border_size * 0.5f, 0.0f), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
}
// Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock
@ -7172,9 +7172,10 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
continue;
const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN);
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size)));
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size)));
window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12);
const float border_inner = IM_ROUND(window_border_size * 0.5f);
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(border_inner, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, border_inner)));
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, border_inner) : ImVec2(border_inner, resize_grip_draw_size)));
window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + border_inner), corner.y + grip.InnerDir.y * (window_rounding + border_inner)), window_rounding, grip.AngleMin12, grip.AngleMax12);
window->DrawList->PathFillConvex(col);
}
}
@ -21986,18 +21987,24 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
// [DEBUG] Display details for a single font, called by ShowStyleEditor().
void ImGui::DebugNodeFont(ImFont* font)
{
bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
bool opened = TreeNode(font, "Font: \"%s\": %.2f px, %d glyphs, %d sources(s)",
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
SameLine();
if (SmallButton("Set as default"))
GetIO().FontDefault = font;
if (!opened)
return;
// Display preview text
if (!opened)
Indent();
Indent();
PushFont(font);
Text("The quick brown fox jumps over the lazy dog");
PopFont();
if (!opened)
{
Unindent();
Unindent();
return;
}
if (SmallButton("Set as default"))
GetIO().FontDefault = font;
// Display details
SetNextItemWidth(GetFontSize() * 8);
@ -22016,62 +22023,69 @@ void ImGui::DebugNodeFont(ImFont* font)
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
if (font->ConfigData)
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
{
const ImFontConfig* cfg = &font->ConfigData[config_i];
int oversample_h, oversample_v;
ImFontAtlasBuildGetOversampleFactors(cfg, &oversample_h, &oversample_v);
BulletText("Input %d: \'%s\', Oversample: (%d=>%d,%d=>%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
config_i, cfg->Name, cfg->OversampleH, oversample_h, cfg->OversampleV, oversample_v, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
}
// Display all glyphs of the fonts in separate pages of 256 characters
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
{
ImDrawList* draw_list = GetWindowDrawList();
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
const float cell_size = font->FontSize * 1;
const float cell_spacing = GetStyle().ItemSpacing.y;
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
{
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
if (!(base & 8191) && font->IsGlyphRangeUnused(base, base + 8191))
ImDrawList* draw_list = GetWindowDrawList();
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
const float cell_size = font->FontSize * 1;
const float cell_spacing = GetStyle().ItemSpacing.y;
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
{
base += 8192 - 256;
continue;
}
int count = 0;
for (unsigned int n = 0; n < 256; n++)
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
count++;
if (count <= 0)
continue;
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
continue;
// Draw a 16x16 grid of glyphs
ImVec2 base_pos = GetCursorScreenPos();
for (unsigned int n = 0; n < 256; n++)
{
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
if (!glyph)
continue;
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
if (IsMouseHoveringRect(cell_p1, cell_p2) && BeginTooltip())
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
if (!(base & 8191) && font->IsGlyphRangeUnused(base, base + 8191))
{
DebugNodeFontGlyph(font, glyph);
EndTooltip();
base += 8192 - 256;
continue;
}
int count = 0;
for (unsigned int n = 0; n < 256; n++)
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
count++;
if (count <= 0)
continue;
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
continue;
// Draw a 16x16 grid of glyphs
ImVec2 base_pos = GetCursorScreenPos();
for (unsigned int n = 0; n < 256; n++)
{
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
if (!glyph)
continue;
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
if (IsMouseHoveringRect(cell_p1, cell_p2) && BeginTooltip())
{
DebugNodeFontGlyph(font, glyph);
EndTooltip();
}
}
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
TreePop();
}
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
TreePop();
}
TreePop();
}
TreePop();
Unindent();
}
void ImGui::DebugNodeFontGlyph(ImFont*, const ImFontGlyph* glyph)