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Setup a couple of features to configure them, including ways to display error tooltips instead of assserting.
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7 changed files with 203 additions and 96 deletions
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@ -132,6 +132,7 @@ struct ImGuiContext; // Main Dear ImGui context
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struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
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struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiErrorRecoveryState; // Storage of stack sizes for error handling and recovery
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a deactivating InputText() while another is stealing active id
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@ -148,7 +149,6 @@ struct ImGuiOldColumnData; // Storage data for a single column for lega
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struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api
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struct ImGuiPopupData; // Storage for current popup stack
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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@ -1253,9 +1253,10 @@ struct ImGuiTreeNodeStackData
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ImRect NavRect; // Used for nav landing
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};
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// sizeof() = 18
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struct IMGUI_API ImGuiStackSizes
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// sizeof() = 20
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struct IMGUI_API ImGuiErrorRecoveryState
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{
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short SizeOfWindowStack;
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short SizeOfIDStack;
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short SizeOfColorStack;
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short SizeOfStyleVarStack;
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@ -1266,18 +1267,16 @@ struct IMGUI_API ImGuiStackSizes
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short SizeOfBeginPopupStack;
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short SizeOfDisabledStack;
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ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
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void SetToContextState(ImGuiContext* ctx);
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void CompareWithContextState(ImGuiContext* ctx);
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ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); }
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};
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// Data saved for each window pushed into the stack
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struct ImGuiWindowStackData
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{
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ImGuiWindow* Window;
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ImGuiLastItemData ParentLastItemDataBackup;
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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bool DisabledOverrideReenable; // Non-child window override disabled flag
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ImGuiWindow* Window;
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ImGuiLastItemData ParentLastItemDataBackup;
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ImGuiErrorRecoveryState StackSizesInBegin; // Store size of various stacks for asserting
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bool DisabledOverrideReenable; // Non-child window override disabled flag
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};
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struct ImGuiShrinkWidthItem
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@ -1885,12 +1884,17 @@ struct ImGuiLocEntry
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//-----------------------------------------------------------------------------
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// Macros used by Recoverable Error handling
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// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults.
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// - Only dispatch error if _EXPR: evaluate as assert (similar to an assert macro).
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// - The message will always be a string literal, in order to increase likelihood of being display by an assert handler.
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// - The intent is that you may rewire this macro to dispatch dynamically:
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// - On programmers machines, when debugger is attached, on direct imgui API usage error: always assert!
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// - On exception recovery and script language recovery: you may decide to error log.
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#ifndef IM_ASSERT_USER_ERROR
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#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) IM_ASSERT((_EXPR) && _MSG)
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#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error
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#endif
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typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
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typedef void (*ImGuiErrorCallback)(ImGuiContext* ctx, void* user_data, const char* msg); // Function signature for g.ErrorCallback
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//-----------------------------------------------------------------------------
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// [SECTION] Metrics, Debug Tools
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@ -2313,8 +2317,14 @@ struct ImGuiContext
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int LogDepthToExpand;
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Error handling
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// Error Handling
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ImGuiErrorCallback ErrorCallback; // = NULL. May be exposed in public API eventually.
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void* ErrorCallbackUserData; // = NULL
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ImVec2 ErrorTooltipLockedPos;
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bool ErrorFirst;
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int ErrorCountCurrentFrame; // [Internal] Number of errors submitted this frame.
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ImGuiErrorRecoveryState StackSizesInNewFrame; // [Internal]
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ImGuiErrorRecoveryState*StackSizesInBeginForCurrentWindow; // [Internal]
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// Debug Tools
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// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
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@ -3419,9 +3429,11 @@ namespace ImGui
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IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
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// Error handling, State Recovery
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IMGUI_API bool ErrorLog(const char* msg);
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IMGUI_API void ErrorRecoveryStoreState(ImGuiErrorRecoveryState* state_out);
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IMGUI_API void ErrorRecoveryTryToRecoverState(const ImGuiErrorRecoveryState* state_in);
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IMGUI_API void ErrorRecoveryTryToRecoverWindowState(const ImGuiErrorRecoveryState* state_in);
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IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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IMGUI_API void ErrorCheckEndFrameRecover();
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IMGUI_API void ErrorCheckEndWindowRecover();
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IMGUI_API void ErrorCheckEndFrameFinalizeErrorTooltip();
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IMGUI_API bool BeginErrorTooltip();
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IMGUI_API void EndErrorTooltip();
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