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Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. (#8637)
- Works only for macOS: use XCode for iOS - It will produce a raw exe. It will not a produce an macOS application bundle (i.e a folder that includes exe and resources). To get app bundles, use the XCode project. - An adjustment was required in main.mm (for macOS only), to ensure that the exe can run without any plist or storyboard under macOS
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3 changed files with 63 additions and 2 deletions
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examples/example_apple_opengl2/Makefile
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examples/example_apple_opengl2/Makefile
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IMGUI_DIR = ../../
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CXX = clang++
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CXXFLAGS = -std=c++17 -ObjC++ -Wall -Wextra -g -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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FRAMEWORKS = -framework Cocoa -framework OpenGL -framework GameController
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SOURCES = \
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main.mm \
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$(IMGUI_DIR)/backends/imgui_impl_osx.mm \
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$(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp \
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$(IMGUI_DIR)/imgui.cpp \
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$(IMGUI_DIR)/imgui_draw.cpp \
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$(IMGUI_DIR)/imgui_demo.cpp \
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$(IMGUI_DIR)/imgui_tables.cpp \
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$(IMGUI_DIR)/imgui_widgets.cpp
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TARGET = imgui_example_apple_opengl2
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all: $(TARGET)
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$(TARGET): $(SOURCES)
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$(CXX) $(CXXFLAGS) $(SOURCES) -o imgui_example_apple_opengl2 $(FRAMEWORKS)
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clean:
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rm -f $(TARGET)
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rm -rf $(TARGET).dSYM
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