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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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commit
2dc85e6e43
10 changed files with 345 additions and 133 deletions
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.1 WIP
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// dear imgui, v1.90.1
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// (widgets code)
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/*
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@ -5037,7 +5037,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
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Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenW, state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
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Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
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Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
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if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), ImGuiChildFlags_Border)) // Visualize undo state
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if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 10), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY)) // Visualize undo state
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{
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
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for (int n = 0; n < IMSTB_TEXTEDIT_UNDOSTATECOUNT; n++)
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