From 2ab3946ecb12962eff96c9bc13ef83d403c84dd8 Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 30 Jul 2025 18:39:15 +0900 Subject: [PATCH] Windows: add StopMouseMovingWindow(), partial merge 80d78fa from docking. --- imgui.cpp | 36 ++++++++++++++++++++++++++---------- imgui_internal.h | 1 + 2 files changed, 27 insertions(+), 10 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 87e6cbd79..6c1e688e2 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4503,15 +4503,6 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) // Clear previous active id if (g.ActiveId != 0) { - // While most behaved code would make an effort to not steal active id during window move/drag operations, - // we at least need to be resilient to it. Canceling the move is rather aggressive and users of 'master' branch - // may prefer the weird ill-defined half working situation ('docking' did assert), so may need to rework that. - if (g.MovingWindow != NULL && g.ActiveId == g.MovingWindow->MoveId) - { - IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() cancel MovingWindow\n"); - g.MovingWindow = NULL; - } - // Store deactivate data ImGuiDeactivatedItemData* deactivated_data = &g.DeactivatedItemData; deactivated_data->ID = g.ActiveId; @@ -4524,6 +4515,15 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) // One common scenario leading to this is: pressing Key ->NavMoveRequestApplyResult() -> ClearActiveID() if (g.InputTextState.ID == g.ActiveId) InputTextDeactivateHook(g.ActiveId); + + // While most behaved code would make an effort to not steal active id during window move/drag operations, + // we at least need to be resilient to it. Canceling the move is rather aggressive and users of 'master' branch + // may prefer the weird ill-defined half working situation ('docking' did assert), so may need to rework that. + if (g.MovingWindow != NULL && g.ActiveId == g.MovingWindow->MoveId) + { + IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() cancel MovingWindow\n"); + StopMouseMovingWindow(); + } } // Set active id @@ -5077,6 +5077,19 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) g.MovingWindow = window; } +// This is not 100% symetric with StartMouseMovingWindow(). +// We do NOT clear ActiveID, because: +// - It would lead to rather confusing recursive code paths. Caller can call ClearActiveID() if desired. +// - Some code intentionally cancel moving but keep the ActiveID to lock inputs (e.g. code path taken when clicking a disabled item). +void ImGui::StopMouseMovingWindow() +{ + ImGuiContext& g = *GImGui; + + // [nb: docking branch has more stuff in this function] + + g.MovingWindow = NULL; +} + // Handle mouse moving window // Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() // FIXME: We don't have strong guarantee that g.MovingWindow stay synced with g.ActiveId == g.MovingWindow->MoveId. @@ -5100,7 +5113,7 @@ void ImGui::UpdateMouseMovingWindowNewFrame() } else { - g.MovingWindow = NULL; + StopMouseMovingWindow(); ClearActiveID(); } } @@ -5142,6 +5155,9 @@ void ImGui::UpdateMouseMovingWindowEndFrame() { StartMouseMovingWindow(g.HoveredWindow); //-V595 + // FIXME: In principal we might be able to call StopMouseMovingWindow() below. + // Please note how StartMouseMovingWindow() and StopMouseMovingWindow() and not entirely symetrical, at the later doesn't clear ActiveId. + // Cancel moving if clicked outside of title bar if (g.IO.ConfigWindowsMoveFromTitleBarOnly) if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar)) diff --git a/imgui_internal.h b/imgui_internal.h index e92ab7b5c..35ffb0d5d 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -3150,6 +3150,7 @@ namespace ImGui IMGUI_API void UpdateHoveredWindowAndCaptureFlags(const ImVec2& mouse_pos); IMGUI_API void FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_viewport, ImGuiWindow** out_hovered_window, ImGuiWindow** out_hovered_window_under_moving_window); IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); + IMGUI_API void StopMouseMovingWindow(); IMGUI_API void UpdateMouseMovingWindowNewFrame(); IMGUI_API void UpdateMouseMovingWindowEndFrame();