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imgui_freetype: Add support for colored glyphs. Font: add support for untinted glyphs (#3369)
Amend 9499afd with missing static inline.
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24aa6654df
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6 changed files with 44 additions and 30 deletions
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@ -3065,6 +3065,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
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ImFontGlyph& glyph = Glyphs.back();
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glyph.Codepoint = (unsigned int)codepoint;
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glyph.Visible = (x0 != x1) && (y0 != y1);
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glyph.Colored = false;
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glyph.X0 = x0;
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glyph.Y0 = y0;
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glyph.X1 = x1;
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@ -3315,6 +3316,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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const ImFontGlyph* glyph = FindGlyph(c);
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if (!glyph || !glyph->Visible)
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return;
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if (glyph->Colored)
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col |= ~IM_COL32_A_MASK;
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float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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pos.x = IM_FLOOR(pos.x);
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pos.y = IM_FLOOR(pos.y);
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@ -3377,6 +3380,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
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unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
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const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
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while (s < text_end)
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{
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if (word_wrap_enabled)
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@ -3482,14 +3487,17 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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}
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}
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// Support for untinted glyphs
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ImU32 glyph_col = glyph->Colored ? col_untinted : col;
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// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
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{
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
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idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
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vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
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vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
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vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
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vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
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vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
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vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
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vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
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vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
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vtx_write += 4;
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vtx_current_idx += 4;
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idx_write += 6;
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