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Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414)
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2 changed files with 15 additions and 2 deletions
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@ -108,6 +108,9 @@ Other Changes:
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- CI: Updates Windows CI to use a more recent VulkanSDK. (#8925, #8778) [@yaz0r]
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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- Examples: GLFW+OpenGL2, GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756)
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- Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to obtain DisplayFrameBufferScale,
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fixing incorrect values during resolution changes e.g. going fullscreen.
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(#8703, #4414) [@jclounge]
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- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
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PresentMode to configure how secondary viewports are created. Currently only used
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multi-viewport mode. (#8892) [@PTSVU]
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