mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-09 23:54:20 +00:00
Menus: fixed BeginMenu() child popup position when used inside a line with a baseline offset.
This commit is contained in:
parent
3ff8c466bf
commit
2026e3db88
2 changed files with 9 additions and 6 deletions
|
|
@ -51,7 +51,9 @@ Other Changes:
|
|||
- Textures:
|
||||
- Fixed a building issue when ImTextureID is defined as a struct.
|
||||
- Fixed displaying texture # in Metrics/Debugger window.
|
||||
- Menus: fixed MenuItem() label baseline when using inside a line with an offset.
|
||||
- Menus:
|
||||
- Fixed MenuItem() label position and BeginMenu() arrow/icon/popup positions,
|
||||
when used inside a line with a baseline offset.
|
||||
- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
|
||||
noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
|
||||
- Backends:
|
||||
|
|
|
|||
|
|
@ -9192,7 +9192,8 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
|||
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
|
||||
// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
|
||||
// e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering.
|
||||
ImVec2 popup_pos, pos = window->DC.CursorPos;
|
||||
ImVec2 popup_pos;
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
PushID(label);
|
||||
if (!enabled)
|
||||
BeginDisabled();
|
||||
|
|
@ -9206,34 +9207,34 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
|||
// Menu inside a horizontal menu bar
|
||||
// Selectable extend their highlight by half ItemSpacing in each direction.
|
||||
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
|
||||
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight);
|
||||
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVarX(ImGuiStyleVar_ItemSpacing, style.ItemSpacing.x * 2.0f);
|
||||
float w = label_size.x;
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, pos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, label_size.y));
|
||||
LogSetNextTextDecoration("[", "]");
|
||||
RenderText(text_pos, label);
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), text_pos.y - style.FramePadding.y + window->MenuBarHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Menu inside a regular/vertical menu
|
||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
|
||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
|
||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x, pos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y));
|
||||
LogSetNextTextDecoration("", ">");
|
||||
RenderText(ImVec2(text_pos.x + offsets->OffsetLabel, text_pos.y), label);
|
||||
if (icon_w > 0.0f)
|
||||
RenderText(ImVec2(text_pos.x + offsets->OffsetIcon, text_pos.y), icon);
|
||||
RenderArrow(window->DrawList, ImVec2(text_pos.x + offsets->OffsetMark + extra_w + g.FontSize * 0.30f, text_pos.y), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
|
||||
popup_pos = ImVec2(pos.x, text_pos.y - style.WindowPadding.y);
|
||||
}
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue