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Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
* GL_PRIMITIVE_RESTART is not a valid enum for glEnable&co on GLES 3.20 * GL_CONTEXT_PROFILE_MASK is not a valid enum for glGetIntegerv on GLES 3.20
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2 changed files with 12 additions and 8 deletions
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@ -149,6 +149,8 @@ Other changes:
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- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
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were unusually slow to recreate every frame. Much faster now. (#8534) [@ocornut, @TheMode]
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- Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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- Backends: OpenGL3: made GLES 3.20 contexts not access GL_CONTEXT_PROFILE_MASK nor
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GL_PRIMITIVE_RESTART. (#8664) [@DyXel]
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- Backends: DirectX10, DirectX11, DirectX12: Honor FramebufferScale to allow for custom
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platform backends and experiments using it (consistently with other renderer backends,
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even though in normal condition it is not set under Windows). (#8412) [@WSSDude]
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