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Backends: Vulkan: misc amends (e.g. changelog, coding style). (8110, 8111, 8053)
# Conflicts: # backends/imgui_impl_vulkan.cpp
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3 changed files with 41 additions and 50 deletions
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@ -27,6 +27,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-09-04: Vulkan: Added ImGui_ImplVulkan_CreateMainPipeline(). (#8110, #8111)
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// 2025-07-27: Vulkan: Fixed texture update corruption introduced on 2025-06-11. (#8801, #8755, #8840)
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// 2025-07-07: Vulkan: Fixed texture synchronization issue introduced on 2025-06-11. (#8772)
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// 2025-06-27: Vulkan: Fixed validation errors during texture upload/update by aligning upload size to 'nonCoherentAtomSize'. (#8743, #8744)
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@ -906,7 +907,11 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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}
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}
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static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, uint32_t subpass, const ImGui_ImplVulkan_PipelineRenderingCreateInfo* pipeline_rendering_create_info)
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#if !defined(IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING) && !(defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering))
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typedef void VkPipelineRenderingCreateInfoKHR;
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#endif
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static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, uint32_t subpass, const VkPipelineRenderingCreateInfoKHR* pipeline_rendering_create_info)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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@ -1096,33 +1101,22 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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{
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bool create_pipeline = false;
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const ImGui_ImplVulkan_PipelineRenderingCreateInfo* p_dynamic_rendering = nullptr;
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if (v->RenderPass)
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{
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create_pipeline = true;
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}
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else
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{
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// Create pipeline
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const VkPipelineRenderingCreateInfoKHR* p_dynamic_rendering_create_info = nullptr;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (v->UseDynamicRendering && v->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR)
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{
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p_dynamic_rendering = &v->PipelineRenderingCreateInfo;
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create_pipeline = true;
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}
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if (v->UseDynamicRendering && v->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR)
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p_dynamic_rendering_create_info = &v->PipelineRenderingCreateInfo;
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#endif
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}
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if (create_pipeline)
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{
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ImGui_ImplVulkan_MainPipelineCreateInfo mp_info = {};
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mp_info.RenderPass = v->RenderPass;
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mp_info.Subpass = v->Subpass;
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mp_info.MSAASamples = v->MSAASamples;
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mp_info.pDynamicRendering = p_dynamic_rendering;
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ImGui_ImplVulkan_ReCreateMainPipeline(mp_info);
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}
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if (v->RenderPass || p_dynamic_rendering_create_info != nullptr)
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{
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ImGui_ImplVulkan_MainPipelineCreateInfo mp_info = {};
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mp_info.RenderPass = v->RenderPass;
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mp_info.Subpass = v->Subpass;
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mp_info.MSAASamples = v->MSAASamples;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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mp_info.pDynamicRendering = p_dynamic_rendering_create_info;
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#endif
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ImGui_ImplVulkan_CreateMainPipeline(mp_info);
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}
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// Create command pool/buffer for texture upload
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@ -1148,7 +1142,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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return true;
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}
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void ImGui_ImplVulkan_ReCreateMainPipeline(ImGui_ImplVulkan_MainPipelineCreateInfo const& info)
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void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_ImplVulkan_MainPipelineCreateInfo& info)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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@ -1161,15 +1155,13 @@ void ImGui_ImplVulkan_ReCreateMainPipeline(ImGui_ImplVulkan_MainPipelineCreateIn
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v->MSAASamples = info.MSAASamples;
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v->Subpass = info.Subpass;
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ImGui_ImplVulkan_PipelineRenderingCreateInfo * pipeline_rendering_create_info = nullptr;
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VkPipelineRenderingCreateInfoKHR* pipeline_rendering_create_info = nullptr;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (info.pDynamicRendering)
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{
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v->PipelineRenderingCreateInfo = *info.pDynamicRendering;
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pipeline_rendering_create_info = &v->PipelineRenderingCreateInfo;
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}
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#else
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IM_ASSERT(info.pDynamicRendering == nullptr);
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#endif
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bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, v->Subpass, pipeline_rendering_create_info);
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}
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@ -1297,14 +1289,14 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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IM_ASSERT(info->MinImageCount >= 2);
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IM_ASSERT(info->ImageCount >= info->MinImageCount);
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ImGui_ImplVulkan_InitInfo * v = &bd->VulkanInitInfo;
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*v = *info;
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bd->VulkanInitInfo = *info;
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(info->PhysicalDevice, &properties);
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bd->NonCoherentAtomSize = properties.limits.nonCoherentAtomSize;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
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{
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// Deep copy buffer to reduce error-rate for end user (#8282)
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@ -65,12 +65,6 @@
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// Backend uses a small number of descriptors per font atlas + as many as additional calls done to ImGui_ImplVulkan_AddTexture().
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#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE (8) // Minimum per atlas
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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typedef VkPipelineRenderingCreateInfoKHR ImGui_ImplVulkan_PipelineRenderingCreateInfo;
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#else
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typedef void ImGui_ImplVulkan_PipelineRenderingCreateInfo;
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#endif
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// Initialization data, for ImGui_ImplVulkan_Init()
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// [Please zero-clear before use!]
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// - About descriptor pool:
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@ -104,8 +98,7 @@ struct ImGui_ImplVulkan_InitInfo
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// Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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bool UseDynamicRendering;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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// (Optional, valid iif .sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR)
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VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
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VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo; // Optional, valid if .sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR
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#endif
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// (Optional) Allocation, Debugging
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@ -115,21 +108,25 @@ struct ImGui_ImplVulkan_InitInfo
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};
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info); // The main pipeline will be created if possible (RenderPass xor (UseDynamicRendering && PipelineRenderingCreateInfo->sType is correct))
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#define IMGUI_IMPL_VULKAN_HAS_MAIN_PIPELINE_RE_CREATION 1
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struct ImGui_ImplVulkan_MainPipelineCreateInfo
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{
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VkRenderPass RenderPass = VK_NULL_HANDLE;
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uint32_t Subpass = 0;
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VkSampleCountFlagBits MSAASamples = {};
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const ImGui_ImplVulkan_PipelineRenderingCreateInfo* pDynamicRendering = nullptr;
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};
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IMGUI_IMPL_API void ImGui_ImplVulkan_ReCreateMainPipeline(ImGui_ImplVulkan_MainPipelineCreateInfo const& info); // (render_pass xor (p_dynamic_rendering && p_dynamic_rendering is correct (sType and pNext))
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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// (Advanced) Use e.g. if you need to recreate pipeline without reinitializing the backend (see #8110, #8111)
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// The main window pipeline will be created by ImGui_ImplVulkan_Init() if possible (== RenderPass xor (UseDynamicRendering && PipelineRenderingCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR))
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// Else, the pipeline can be created, or re-created, using ImGui_ImplVulkan_CreateMainPipeline() before rendering.
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struct ImGui_ImplVulkan_MainPipelineCreateInfo
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{
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VkRenderPass RenderPass = VK_NULL_HANDLE;
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uint32_t Subpass = 0;
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VkSampleCountFlagBits MSAASamples = {};
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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const VkPipelineRenderingCreateInfoKHR* pDynamicRendering = nullptr;
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#endif
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};
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IMGUI_IMPL_API void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_ImplVulkan_MainPipelineCreateInfo& info); // (render_pass xor (p_dynamic_rendering && p_dynamic_rendering is correct (sType and pNext))
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// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
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IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex);
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@ -81,6 +81,8 @@ Other Changes:
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- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
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PresentMode to configure how secondary viewports are created. Currently only used
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multi-viewport mode. (#8892) [@PTSVU]
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- Backends: Vulkan: added ImGui_ImplVulkan_CreateMainPipeline() to recreate pipeline
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without reinitializing backend. (#8110, #8111) [@SuperRonan]
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-----------------------------------------------------------------------
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