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(Breaking) IO: commented out legacy io.ClearInputCharacters() obsoleted in 1.89.8.
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3 changed files with 5 additions and 12 deletions
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imgui.h
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imgui.h
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@ -2511,9 +2511,6 @@ struct ImGuiIO
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IMGUI_API void ClearEventsQueue(); // Clear all incoming events.
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IMGUI_API void ClearInputKeys(); // Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
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IMGUI_API void ClearInputMouse(); // Clear current mouse state.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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IMGUI_API void ClearInputCharacters(); // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys().
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#endif
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//------------------------------------------------------------------
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// Output - Updated by NewFrame() or EndFrame()/Render()
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@ -2598,6 +2595,8 @@ struct ImGuiIO
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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//void ClearInputCharacters() { InputQueueCharacters.resize(0); } // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys(). Removed this as it is ambiguous/misleading and generally incorrect to use with the existence of a higher-level input queue.
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#endif
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IMGUI_API ImGuiIO();
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