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(Breaking) IO: commented out legacy io.ClearInputCharacters() obsoleted in 1.89.8.
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3 changed files with 5 additions and 12 deletions
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@ -46,6 +46,8 @@ Breaking Changes:
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- ImGuiKey_ModShift --> ImGuiMod_Shift
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- ImGuiKey_ModAlt --> ImGuiMod_Alt
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- ImGuiKey_ModSuper --> ImGuiMod_Super
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- IO: commented out legacy io.ClearInputCharacters() obsoleted in 1.89.8 (Aug 2023).
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Using io.ClearInputKeys() is enough.
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- BeginChild: commented out legacy names which were obsoleted in 1.90.0 (Nov 2023),
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1.90.9 (July 2024), 1.91.1 (August 2024). (#462, #7687)
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- ImGuiChildFlags_Border --> ImGuiChildFlags_Borders
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10
imgui.cpp
10
imgui.cpp
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@ -401,6 +401,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- ImGuiKey_ModShift --> ImGuiMod_Shift
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- ImGuiKey_ModAlt --> ImGuiMod_Alt
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- ImGuiKey_ModSuper --> ImGuiMod_Super
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- 2025/11/06 (1.92.5) - IO: commented out legacy io.ClearInputCharacters() obsoleted in 1.89.8 (Aug 2023). Calling io.ClearInputKeys() is enough.
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- 2025/10/14 (1.92.4) - TreeNode, Selectable, Clipper: commented out legacy names which were obsoleted in 1.89.7 (July 2023) and 1.89.9 (Sept 2023);
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- ImGuiTreeNodeFlags_AllowItemOverlap --> ImGuiTreeNodeFlags_AllowOverlap
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- ImGuiSelectableFlags_AllowItemOverlap --> ImGuiSelectableFlags_AllowOverlap
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@ -1714,15 +1715,6 @@ void ImGuiIO::ClearInputMouse()
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MouseWheel = MouseWheelH = 0.0f;
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}
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// Removed this as it is ambiguous/misleading and generally incorrect to use with the existence of a higher-level input queue.
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// Current frame character buffer is now also cleared by ClearInputKeys().
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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void ImGuiIO::ClearInputCharacters()
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{
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InputQueueCharacters.resize(0);
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}
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#endif
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static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventType type, int arg = -1)
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{
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ImGuiContext& g = *ctx;
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5
imgui.h
5
imgui.h
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@ -2511,9 +2511,6 @@ struct ImGuiIO
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IMGUI_API void ClearEventsQueue(); // Clear all incoming events.
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IMGUI_API void ClearInputKeys(); // Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
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IMGUI_API void ClearInputMouse(); // Clear current mouse state.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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IMGUI_API void ClearInputCharacters(); // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys().
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#endif
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//------------------------------------------------------------------
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// Output - Updated by NewFrame() or EndFrame()/Render()
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@ -2598,6 +2595,8 @@ struct ImGuiIO
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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//void ClearInputCharacters() { InputQueueCharacters.resize(0); } // [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys(). Removed this as it is ambiguous/misleading and generally incorrect to use with the existence of a higher-level input queue.
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#endif
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IMGUI_API ImGuiIO();
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