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InputText: amends: add stb_textedit_text() api. (#7925)
It seems sensible to push this change in stb_textedit repo eventually.
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d1b7817959
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3 changed files with 52 additions and 33 deletions
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@ -3889,7 +3889,6 @@ namespace ImStb
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenA; }
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static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenA); return obj->TextA[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextA.Data + line_start_idx + char_idx, obj->TextA.Data + obj->TextA.Size); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static char STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
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{
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@ -4101,12 +4100,18 @@ ImGuiInputTextState::~ImGuiInputTextState()
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void ImGuiInputTextState::OnKeyPressed(int key)
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{
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//We prematurely convert the key to a UTF8 byte sequence, even for keys where that doesn't even make sense (e.g. arrow keys).
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//Not optimal but stb_textedit_key will only use the UTF8 values for valid character keys anyways.
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//The changes we had to make to stb_textedit_key make it very much UTF8 specific which is not too great.
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stb_textedit_key(this, Stb, key);
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CursorFollow = true;
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CursorAnimReset();
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}
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void ImGuiInputTextState::OnCharPressed(unsigned int c)
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{
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// Convert the key to a UTF8 byte sequence.
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// The changes we had to make to stb_textedit_key made it very much UTF-8 specific which is not too great.
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char utf8[5];
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ImTextCharToUtf8(utf8, key);
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stb_textedit_key(this, Stb, key, utf8, (int)strlen(utf8));
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ImTextCharToUtf8(utf8, c);
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stb_textedit_text(this, Stb, utf8, (int)strlen(utf8));
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CursorFollow = true;
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CursorAnimReset();
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}
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@ -4674,7 +4679,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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state->OnCharPressed(c);
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}
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// FIXME: Implement Shift+Tab
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/*
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@ -4697,7 +4702,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (c == '\t') // Skip Tab, see above.
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continue;
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if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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state->OnCharPressed(c);
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}
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// Consume characters
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@ -4781,7 +4786,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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unsigned int c = '\n'; // Insert new line
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if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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state->OnCharPressed(c);
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}
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}
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else if (is_cancel)
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