mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-30 03:10:06 +00:00
Merge branch 'master' into docking
This commit is contained in:
commit
126d004f9e
8 changed files with 27 additions and 14 deletions
|
|
@ -36,9 +36,11 @@ HOW TO UPDATE?
|
|||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.9 WIP (In Progress)
|
||||
VERSION 1.91.9 (Released 2025-03-14)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.9
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- Image: removed 'tint_col' and 'border_col' parameter from Image() function. (#8131, #8238)
|
||||
|
|
@ -72,7 +74,7 @@ Other changes:
|
|||
RadioButton(), Selectable(). Regression from 2025/01/13. (#8370)
|
||||
- Windows: Fixed an issue where BeginChild() inside a collapsed Begin()
|
||||
wouldn't inherit the SkipItems flag, resulting in missing coarse clipping
|
||||
opportunity for code not checking the BeginChild() return value.
|
||||
opportunities for code not checking the BeginChild() return value.
|
||||
- Windows, Style: Added style.WindowBorderHoverPadding setting to configure
|
||||
inner/outer padding applied to hit-testing of windows borders and detection
|
||||
of hovered window.
|
||||
|
|
@ -124,6 +126,7 @@ Other changes:
|
|||
- Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker (defaults to true)
|
||||
to allow disabled Item Picker suggestion in user facing builds. (#7961, #7669)
|
||||
- Debug Tools: Tweaked layout of ID Stack Tool and always display full path. (#4631)
|
||||
- Misc: Various zealous warning fixes for newer version of Clang.
|
||||
- Misc: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursors
|
||||
(busy/wait/hourglass shape, with or without an arrow cursor).
|
||||
- Demo: Reorganized "Widgets" section to be alphabetically ordered and split in more functions.
|
||||
|
|
@ -140,7 +143,7 @@ Other changes:
|
|||
ImGuiKey_Slash, ImGuiKey_Semicolon, ImGuiKey_Equal, ImGuiKey_LeftBracket, ImGuiKey_RightBracket,
|
||||
ImGuiKey_Backslash, ImGuiKey_GraveAccent, and newly introduced ImGuiKey_Oem102.
|
||||
- This is NOT affecting characters used the text inputs.
|
||||
- Fixes many cases of keys not emitting a ImGuiKey value with certain keyboad layouts.
|
||||
- Fixes many cases of keys not emitting a ImGuiKey value with certain keyboard layouts.
|
||||
- Makes emitted ImGuiKey values more consistent regardless of keyboard mapping,
|
||||
but you may be getting different values as before.
|
||||
- Win32, SDL2, SDL3: Use scancodes for OEM keys.
|
||||
|
|
@ -156,7 +159,8 @@ Other changes:
|
|||
- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
|
||||
relative mode. (#8425, #8407) [@TheMode]
|
||||
- Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged,
|
||||
to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
|
||||
to mitigate issues with e.g. Linux debuggers not claiming capture back on debug
|
||||
break. (#6410, #3650)
|
||||
- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
|
||||
from e.g. other DLL boundaries. (#8406)
|
||||
- Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue