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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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@ -226,7 +226,7 @@ io.Fonts->Build(); // Build the atlas while
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## Using Custom Colorful Icons
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**(This is a BETA api, use if you are familiar with dear imgui and with your rendering back-end)**
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**(This is a BETA api, use if you are familiar with dear imgui and with your rendering backend)**
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- You can use the `ImFontAtlas::AddCustomRect()` and `ImFontAtlas::AddCustomRectFontGlyph()` api to register rectangles that will be packed into the font atlas texture. Register them before building the atlas, then call Build()`.
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- You can then use `ImFontAtlas::GetCustomRectByIndex(int)` to query the position/size of your rectangle within the texture, and blit/copy any graphics data of your choice into those rectangles.
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