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ImFont::RenderText() takes ImDrawTextFlags_CpuFineClip instead of bool cpu_fine_clip + forward ImDrawTextFlags to word-wrap code.
(for #3237, #952, #1062, #7363)
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11fff1ccf5
3 changed files with 11 additions and 7 deletions
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@ -1718,7 +1718,7 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
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clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
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clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
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}
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font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
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font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
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}
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
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@ -5597,7 +5597,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
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// DO NOT CALL DIRECTLY THIS WILL CHANGE WIDLY IN 2025-2025. Use ImDrawList::AddText().
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
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{
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// Align to be pixel perfect
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begin:
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@ -5627,8 +5628,8 @@ begin:
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// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
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// If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
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// However it is still better than nothing performing the fast-forward!
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s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width);
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s = ImTextCalcWordWrapNextLineStart(s, text_end);
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s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width, flags);
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s = ImTextCalcWordWrapNextLineStart(s, text_end, flags);
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}
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else
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{
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@ -5663,6 +5664,7 @@ begin:
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ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
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unsigned int vtx_index = draw_list->_VtxCurrentIdx;
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const int cmd_count = draw_list->CmdBuffer.Size;
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const bool cpu_fine_clip = (flags & ImDrawTextFlags_CpuFineClip) != 0;
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const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
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const char* word_wrap_eol = NULL;
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@ -5673,7 +5675,7 @@ begin:
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x));
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word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x), flags);
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if (s >= word_wrap_eol)
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{
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@ -5682,7 +5684,7 @@ begin:
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if (y > clip_rect.w)
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break; // break out of main loop
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word_wrap_eol = NULL;
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s = ImTextCalcWordWrapNextLineStart(s, text_end); // Wrapping skips upcoming blanks
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s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
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continue;
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}
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}
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