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Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
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3 changed files with 28 additions and 29 deletions
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@ -5086,6 +5086,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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}
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// Called once a frame. Followed by SetCurrentFont() which sets up the remaining data.
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// FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal!
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static void SetupDrawListSharedData()
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{
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ImGuiContext& g = *GImGui;
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