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Added GetItemFlags() in public API. (#9127)
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4 changed files with 11 additions and 3 deletions
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@ -107,6 +107,8 @@ Other Changes:
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a string range. (#9107) [@achabense]
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Added GetItemFlags() in public API for consistency and to expose generic
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flags of last submitted item. (#9127)
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- Debug Tools:
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- Debug Log: fixed incorrectly printing characters in IO log when submitting
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non-ASCII values to io.AddInputCharacter(). (#9099)
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@ -6330,6 +6330,12 @@ ImVec2 ImGui::GetItemRectSize()
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return g.LastItemData.Rect.GetSize();
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}
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ImGuiItemFlags ImGui::GetItemFlags()
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{
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ImGuiContext& g = *GImGui;
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return g.LastItemData.ItemFlags;
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}
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// Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'.
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// ImGuiChildFlags_Borders is defined as always == 1 in order to allow old code passing 'true'. Read comments in imgui.h for details!
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags)
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4
imgui.h
4
imgui.h
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@ -1017,6 +1017,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
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IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
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IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
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IMGUI_API ImGuiItemFlags GetItemFlags(); // get generic flags of last item
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// Viewports
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// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
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@ -1218,7 +1219,7 @@ enum ImGuiChildFlags_
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};
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// Flags for ImGui::PushItemFlag()
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// (Those are shared by all items)
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// (Those are shared by all submitted items)
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enum ImGuiItemFlags_
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{
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ImGuiItemFlags_None = 0, // (Default)
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@ -1228,6 +1229,7 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
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ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
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ImGuiItemFlags_AllowDuplicateId = 1 << 5, // false // Allow submitting an item with the same identifier as an item already submitted this frame without triggering a warning tooltip if io.ConfigDebugHighlightIdConflicts is set.
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ImGuiItemFlags_Disabled = 1 << 6, // false // [Internal] Disable interactions. DOES NOT affect visuals. This is used by BeginDisabled()/EndDisabled() and only provided here so you can read back via GetItemFlags().
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};
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// Flags for ImGui::InputText()
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@ -965,7 +965,6 @@ enum ImGuiDataTypePrivate_
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enum ImGuiItemFlagsPrivate_
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{
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// Controlled by user
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ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals. DO NOT mix direct use of this with BeginDisabled(). See BeginDisabled()/EndDisabled() for full disable feature, and github #211).
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ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
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@ -3261,7 +3260,6 @@ namespace ImGui
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// Basic Accessors
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inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; }
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inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.ItemFlags; }
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inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
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inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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