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Tabs: minor tweaks to facilitate mods altering spacing.
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2 changed files with 9 additions and 7 deletions
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imgui.h
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imgui.h
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@ -349,7 +349,7 @@ typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or
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// The identifier is valid even before the texture has been uploaded to the GPU/graphics system.
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// This is what gets passed to functions such as `ImGui::Image()`, `ImDrawList::AddImage()`.
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// This is what gets stored in draw commands (`ImDrawCmd`) to identify a texture during rendering.
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// - When a texture is created by user code (e.g. custom images), we directly stores the low-level ImTextureID.
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// - When a texture is created by user code (e.g. custom images), we directly store the low-level ImTextureID.
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// Because of this, when displaying your own texture you are likely to ever only manage ImTextureID values on your side.
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// - When a texture is created by the backend, we stores a ImTextureData* which becomes an indirection
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// to extract the ImTextureID value during rendering, after texture upload has happened.
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