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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.

# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
This commit is contained in:
ocornut 2025-05-13 15:48:00 +02:00
parent 4a6ba95392
commit 08689c51a9
4 changed files with 25 additions and 5 deletions

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@ -107,6 +107,7 @@ Other changes:
- Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't
call SDL_GetGlobalMouseState(). This is specifically for Wayland but we currently use
the same white-list as SDL_GetGlobalMouseState(). (#8561) [@vs49688]
- Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
- Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText()
memory ownership change. (#8530, #7801) [@Green-Sky]
- Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative