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Fixed typos. (#7593)
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14 changed files with 22 additions and 22 deletions
4
imgui.h
4
imgui.h
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@ -711,7 +711,7 @@ namespace ImGui
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// - SetItemTooltip() is a shortcut for the 'if (IsItemHovered(ImGuiHoveredFlags_ForTooltip)) { SetTooltip(...); }' idiom.
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// - Where 'ImGuiHoveredFlags_ForTooltip' itself is a shortcut to use 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on active input type. For mouse it defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'.
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IMGUI_API bool BeginItemTooltip(); // begin/append a tooltip window if preceding item was hovered.
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IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceeding item was hovered. override any previous call to SetTooltip().
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IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceding item was hovered. override any previous call to SetTooltip().
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IMGUI_API void SetItemTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
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// Popups, Modals
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@ -3026,7 +3026,7 @@ struct ImFontAtlas
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// You can request arbitrary rectangles to be packed into the atlas, for your own purposes.
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// - After calling Build(), you can query the rectangle position and render your pixels.
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// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format.
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// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of preferred texture format.
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// - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
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// so you can render e.g. custom colorful icons and use them as regular glyphs.
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// - Read docs/FONTS.md for more details about using colorful icons.
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