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Merge branch 'master' into docking

This commit is contained in:
ocornut 2023-06-09 14:02:19 +02:00
commit 0664877998
8 changed files with 76 additions and 40 deletions

View file

@ -1,4 +1,4 @@
// dear imgui, v1.89.6
// dear imgui, v1.89.7 WIP
// (main code and documentation)
// Help:
@ -5589,7 +5589,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
// Process navigation-in immediately so NavInit can run on first frame
// Can enter a child if (A) it has navigatable items or (B) it can be scrolled.
const ImGuiID temp_id_for_activation = (id + 1);
const ImGuiID temp_id_for_activation = ImHashStr("##Child", 0, id);
if (g.ActiveId == temp_id_for_activation)
ClearActiveID();
if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY))
@ -8131,13 +8131,6 @@ void ImGui::SetWindowFontScale(float scale)
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
}
void ImGui::ActivateItem(ImGuiID id)
{
ImGuiContext& g = *GImGui;
g.NavNextActivateId = id;
g.NavNextActivateFlags = ImGuiActivateFlags_None;
}
void ImGui::PushFocusScope(ImGuiID id)
{
ImGuiContext& g = *GImGui;
@ -8153,13 +8146,40 @@ void ImGui::PopFocusScope()
g.CurrentFocusScopeId = g.FocusScopeStack.Size ? g.FocusScopeStack.back() : 0;
}
// Focus = move navigation cursor, set scrolling, set focus window.
void ImGui::FocusItem()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IMGUI_DEBUG_LOG_FOCUS("FocusItem(0x%08x) in window \"%s\"\n", g.LastItemData.ID, window->Name);
if (g.DragDropActive || g.MovingWindow != NULL) // FIXME: Opt-in flags for this?
{
IMGUI_DEBUG_LOG_FOCUS("FocusItem() ignored while DragDropActive!\n");
return;
}
ImGuiNavMoveFlags move_flags = ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi | ImGuiNavMoveFlags_NoSelect;
ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
SetNavWindow(window);
NavMoveRequestSubmit(ImGuiDir_None, ImGuiDir_Up, move_flags, scroll_flags);
NavMoveRequestResolveWithLastItem(&g.NavMoveResultLocal);
}
void ImGui::ActivateItemByID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
g.NavNextActivateId = id;
g.NavNextActivateFlags = ImGuiActivateFlags_None;
}
// Note: this will likely be called ActivateItem() once we rework our Focus/Activation system!
// But ActivateItem() should function without altering scroll/focus?
void ImGui::SetKeyboardFocusHere(int offset)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(offset >= -1); // -1 is allowed but not below
IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere(%d) in window \"%s\"\n", offset, window->Name);
IMGUI_DEBUG_LOG_FOCUS("SetKeyboardFocusHere(%d) in window \"%s\"\n", offset, window->Name);
// It makes sense in the vast majority of cases to never interrupt a drag and drop.
// When we refactor this function into ActivateItem() we may want to make this an option.
@ -8167,14 +8187,15 @@ void ImGui::SetKeyboardFocusHere(int offset)
// is also automatically dropped in the event g.ActiveId is stolen.
if (g.DragDropActive || g.MovingWindow != NULL)
{
IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere() ignored while DragDropActive!\n");
IMGUI_DEBUG_LOG_FOCUS("SetKeyboardFocusHere() ignored while DragDropActive!\n");
return;
}
SetNavWindow(window);
ImGuiNavMoveFlags move_flags = ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_Activate | ImGuiNavMoveFlags_FocusApi;
ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, move_flags, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
if (offset == -1)
{
NavMoveRequestResolveWithLastItem(&g.NavMoveResultLocal);
@ -12221,9 +12242,10 @@ void ImGui::NavUpdateCreateTabbingRequest()
g.NavTabbingDir = g.IO.KeyShift ? -1 : (g.NavDisableHighlight == true && g.ActiveId == 0) ? 0 : +1;
else
g.NavTabbingDir = g.IO.KeyShift ? -1 : (g.ActiveId == 0) ? 0 : +1;
ImGuiNavMoveFlags move_flags = ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_Activate;
ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
ImGuiDir clip_dir = (g.NavTabbingDir < 0) ? ImGuiDir_Up : ImGuiDir_Down;
NavMoveRequestSubmit(ImGuiDir_None, clip_dir, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
NavMoveRequestSubmit(ImGuiDir_None, clip_dir, move_flags, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
g.NavTabbingCounter = -1;
}
@ -12249,8 +12271,8 @@ void ImGui::NavMoveRequestApplyResult()
if (result == NULL)
{
if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
g.NavMoveFlags |= ImGuiNavMoveFlags_NoSetNavHighlight;
if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_NoSetNavHighlight) == 0)
NavRestoreHighlightAfterMove();
NavClearPreferredPosForAxis(axis); // On a failed move, clear preferred pos for this axis.
IMGUI_DEBUG_LOG_NAV("[nav] NavMoveSubmitted but not led to a result!\n");
@ -12289,7 +12311,7 @@ void ImGui::NavMoveRequestApplyResult()
}
if (g.ActiveId != result->ID)
ClearActiveID();
if (g.NavId != result->ID)
if (g.NavId != result->ID && (g.NavMoveFlags & ImGuiNavMoveFlags_NoSelect) == 0)
{
// Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId)
g.NavJustMovedToId = result->ID;
@ -12310,23 +12332,22 @@ void ImGui::NavMoveRequestApplyResult()
g.NavWindow->RootWindowForNav->NavPreferredScoringPosRel[g.NavLayer] = preferred_scoring_pos_rel;
}
// Tabbing: Activates Inputable or Focus non-Inputable
if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable))
{
g.NavNextActivateId = result->ID;
g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState;
g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
}
// Tabbing: Activates Inputable, otherwise only Focus
if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable) == 0)
g.NavMoveFlags &= ~ImGuiNavMoveFlags_Activate;
// Activate
if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate)
{
g.NavNextActivateId = result->ID;
g.NavNextActivateFlags = ImGuiActivateFlags_None;
g.NavMoveFlags |= ImGuiNavMoveFlags_NoSetNavHighlight;
if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
g.NavNextActivateFlags |= ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState;
}
// Enable nav highlight
if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
if ((g.NavMoveFlags & ImGuiNavMoveFlags_NoSetNavHighlight) == 0)
NavRestoreHighlightAfterMove();
}