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Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271)

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johan0A 2025-04-05 21:36:20 +02:00 committed by ocornut
parent bf2e0b2c6f
commit 01686c6294
3 changed files with 23 additions and 12 deletions

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@ -64,6 +64,8 @@ Other Changes:
- Better perf on X11 as querying global position requires a round trip to X11 server.
- Backends: Win32: minor optimization not submitting gamepad io again if
XInput's dwPacketNumber has not changed. (#8556) [@MidTerm-CN]
- Backends: Vulkan: added a way to specify custom shaders by filling init fields
CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
- Examples: SDL2+DirectX11: Try WARP software driver if hardware driver is
not available. (#5924, #5562)
- Examples: SDL3+DirectX11: Added SDL3+DirectX11 example. (#8956, #8957) [@tomaz82]