mirror of
https://github.com/juce-framework/JUCE.git
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229 lines
8.6 KiB
C++
229 lines
8.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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#include "jucer_LicenseState.h"
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#include "jucer_LicenseQueryThread.h"
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//==============================================================================
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class LicenseController final : private Timer
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{
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public:
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LicenseController()
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{
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checkLicense();
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}
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//==============================================================================
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static LicenseState getAGPLState()
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{
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return { LicenseState::Type::agplv3, projucerMajorVersion, {}, {} };
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}
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LicenseState getCurrentState() const noexcept
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{
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return state;
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}
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void setState (const LicenseState& newState)
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{
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if (state != newState)
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{
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state = newState;
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licenseStateToSettings (state, getGlobalProperties());
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stateListeners.call ([] (LicenseStateListener& l) { l.licenseStateChanged(); });
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}
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}
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void resetState()
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{
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setState ({});
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}
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void signIn (const String& email, const String& password,
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std::function<void (const String&)> completionCallback)
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{
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licenseQueryThread.doSignIn (email, password,
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[this, completionCallback] (LicenseQueryThread::ErrorMessageAndType error,
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LicenseState newState)
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{
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completionCallback (error.first);
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setState (newState);
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});
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}
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void cancelSignIn()
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{
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licenseQueryThread.cancelRunningJobs();
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}
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//==============================================================================
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struct LicenseStateListener
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{
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virtual ~LicenseStateListener() = default;
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virtual void licenseStateChanged() = 0;
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};
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void addListener (LicenseStateListener* listenerToAdd)
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{
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stateListeners.add (listenerToAdd);
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}
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void removeListener (LicenseStateListener* listenerToRemove)
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{
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stateListeners.remove (listenerToRemove);
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}
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private:
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//==============================================================================
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static const char* getLicenseStateValue (LicenseState::Type type)
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{
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switch (type)
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{
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case LicenseState::Type::agplv3: return "AGPLv3";
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case LicenseState::Type::personal: return "personal";
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case LicenseState::Type::educational: return "edu";
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case LicenseState::Type::indie: return "indie";
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case LicenseState::Type::pro: return "pro";
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case LicenseState::Type::none:
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default: break;
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}
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return nullptr;
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}
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static LicenseState::Type getLicenseTypeFromValue (const String& d)
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{
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if (d == getLicenseStateValue (LicenseState::Type::agplv3)) return LicenseState::Type::agplv3;
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if (d == getLicenseStateValue (LicenseState::Type::personal)) return LicenseState::Type::personal;
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if (d == getLicenseStateValue (LicenseState::Type::educational)) return LicenseState::Type::educational;
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if (d == getLicenseStateValue (LicenseState::Type::indie)) return LicenseState::Type::indie;
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if (d == getLicenseStateValue (LicenseState::Type::pro)) return LicenseState::Type::pro;
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return LicenseState::Type::none;
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}
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static LicenseState licenseStateFromSettings (PropertiesFile& props)
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{
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if (auto licenseXml = props.getXmlValue ("license"))
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{
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// this is here for backwards compatibility with old-style settings files using XML text elements
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if (licenseXml->getChildElementAllSubText ("type", {}).isNotEmpty())
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{
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auto stateFromOldSettings = [&licenseXml]() -> LicenseState
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{
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return { getLicenseTypeFromValue (licenseXml->getChildElementAllSubText ("type", {})),
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licenseXml->getChildElementAllSubText ("version", "-1").getIntValue(),
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licenseXml->getChildElementAllSubText ("username", {}),
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licenseXml->getChildElementAllSubText ("authToken", {}) };
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}();
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licenseStateToSettings (stateFromOldSettings, props);
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return stateFromOldSettings;
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}
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return { getLicenseTypeFromValue (licenseXml->getStringAttribute ("type", {})),
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licenseXml->getIntAttribute ("version", -1),
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licenseXml->getStringAttribute ("username", {}),
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licenseXml->getStringAttribute ("authToken", {}) };
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}
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return {};
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}
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static void licenseStateToSettings (const LicenseState& state, PropertiesFile& props)
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{
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props.removeValue ("license");
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if (state.isSignedIn())
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{
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XmlElement licenseXml ("license");
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if (auto* typeString = getLicenseStateValue (state.type))
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licenseXml.setAttribute ("type", typeString);
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licenseXml.setAttribute ("version", state.version);
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licenseXml.setAttribute ("username", state.username);
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licenseXml.setAttribute ("authToken", state.authToken);
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props.setValue ("license", &licenseXml);
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}
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props.saveIfNeeded();
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}
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//==============================================================================
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void checkLicense()
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{
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if (state.authToken.isNotEmpty() && ! state.isAGPL())
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{
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auto completionCallback = [this] (LicenseQueryThread::ErrorMessageAndType error,
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LicenseState updatedState)
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{
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if (error == LicenseQueryThread::ErrorMessageAndType())
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{
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setState (updatedState);
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}
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else if ((error.second == LicenseQueryThread::ErrorType::busy
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|| error.second == LicenseQueryThread::ErrorType::cancelled
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|| error.second == LicenseQueryThread::ErrorType::connectionError)
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&& ! hasRetriedLicenseCheck)
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{
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hasRetriedLicenseCheck = true;
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startTimer (10000);
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}
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};
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licenseQueryThread.checkLicenseValidity (state, std::move (completionCallback));
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}
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}
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void timerCallback() override
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{
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stopTimer();
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checkLicense();
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}
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//==============================================================================
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LicenseState state = licenseStateFromSettings (getGlobalProperties());
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ListenerList<LicenseStateListener> stateListeners;
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LicenseQueryThread licenseQueryThread;
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bool hasRetriedLicenseCheck = false;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LicenseController)
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};
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