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JUCE/modules/juce_opengl/opengl/juce_OpenGLHelpers.h
2015-07-22 15:59:34 +01:00

73 lines
2.8 KiB
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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGLHELPERS_H_INCLUDED
#define JUCE_OPENGLHELPERS_H_INCLUDED
//==============================================================================
/**
A set of miscellaneous openGL helper functions.
*/
class JUCE_API OpenGLHelpers
{
public:
/** Clears the GL error state. */
static void resetErrorState();
/** Returns true if the current thread has an active OpenGL context. */
static bool isContextActive();
/** Clears the current context using the given colour. */
static void clear (Colour colour);
static void enableScissorTest (const Rectangle<int>& clip);
/** Checks whether the current context supports the specified extension. */
static bool isExtensionSupported (const char* extensionName);
/** Returns the address of a named GL extension function */
static void* getExtensionFunction (const char* functionName);
/** Makes some simple textual changes to a shader program to try to convert old GLSL
keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually
using a later version of the language, and if not it will not make any changes.
Obviously this is not a real parser, so will only work on simple code!
*/
static String translateVertexShaderToV3 (const String&);
/** Makes some simple textual changes to a shader program to try to convert old GLSL
keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually
using a later version of the language, and if not it will not make any changes.
Obviously this is not a real parser, so will only work on simple code!
*/
static String translateFragmentShaderToV3 (const String&);
};
#endif // JUCE_OPENGLHELPERS_H_INCLUDED