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JUCE/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp
2015-07-22 15:59:34 +01:00

103 lines
3.3 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
void OpenGLHelpers::resetErrorState()
{
while (glGetError() != GL_NO_ERROR) {}
}
void* OpenGLHelpers::getExtensionFunction (const char* functionName)
{
#if JUCE_WINDOWS
return (void*) wglGetProcAddress (functionName);
#elif JUCE_LINUX
return (void*) glXGetProcAddress ((const GLubyte*) functionName);
#else
static void* handle = dlopen (nullptr, RTLD_LAZY);
return dlsym (handle, functionName);
#endif
}
bool OpenGLHelpers::isExtensionSupported (const char* const extensionName)
{
jassert (extensionName != nullptr); // you must supply a genuine string for this.
jassert (isContextActive()); // An OpenGL context will need to be active before calling this.
const char* extensions = (const char*) glGetString (GL_EXTENSIONS);
jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this?
for (;;)
{
const char* found = strstr (extensions, extensionName);
if (found == nullptr)
break;
extensions = found + strlen (extensionName);
if (extensions[0] == ' ' || extensions[0] == 0)
return true;
}
return false;
}
void OpenGLHelpers::clear (Colour colour)
{
glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
colour.getFloatBlue(), colour.getFloatAlpha());
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void OpenGLHelpers::enableScissorTest (const Rectangle<int>& clip)
{
glEnable (GL_SCISSOR_TEST);
glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight());
}
String OpenGLHelpers::translateVertexShaderToV3 (const String& code)
{
#if JUCE_OPENGL3
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
return JUCE_GLSL_VERSION "\n" + code.replace ("attribute", "in")
.replace ("varying", "out");
#endif
return code;
}
String OpenGLHelpers::translateFragmentShaderToV3 (const String& code)
{
#if JUCE_OPENGL3
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
return JUCE_GLSL_VERSION "\n"
"out vec4 fragColor;\n"
+ code.replace ("varying", "in")
.replace ("texture2D", "texture")
.replace ("gl_FragColor", "fragColor");
#endif
return code;
}