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JUCE/modules/juce_box2d/utils/juce_Box2DRenderer.h
2016-02-20 09:45:43 +00:00

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_BOX2DRENDERER_H_INCLUDED
#define JUCE_BOX2DRENDERER_H_INCLUDED
//==============================================================================
/** A simple implementation of the b2Draw class, used to draw a Box2D world.
To use it, simply create an instance of this class in your paint() method,
and call its render() method.
*/
class Box2DRenderer : public b2Draw
{
public:
Box2DRenderer() noexcept;
/** Renders the world.
@param g the context to render into
@param world the world to render
@param box2DWorldLeft the left coordinate of the area of the world to be drawn
@param box2DWorldTop the top coordinate of the area of the world to be drawn
@param box2DWorldRight the right coordinate of the area of the world to be drawn
@param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
@param targetArea the area within the target context onto which the source
world rectangle should be mapped
*/
void render (Graphics& g,
b2World& world,
float box2DWorldLeft, float box2DWorldTop,
float box2DWorldRight, float box2DWorldBottom,
const Rectangle<float>& targetArea);
// b2Draw methods:
void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
void DrawTransform (const b2Transform& xf) override;
/** Converts a b2Color to a juce Colour. */
virtual Colour getColour (const b2Color&) const;
/** Returns the thickness to use for drawing outlines. */
virtual float getLineThickness() const;
protected:
Graphics* graphics;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
};
#endif // JUCE_BOX2DRENDERER_H_INCLUDED