mirror of
https://github.com/juce-framework/JUCE.git
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128 lines
4 KiB
C++
128 lines
4 KiB
C++
/*
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==============================================================================
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This file was auto-generated by the Jucer!
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It contains the basic startup code for a Juce application.
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==============================================================================
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*/
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/** A demo synth sound that's just a basic sine wave.. */
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class SineWaveSound : public SynthesiserSound
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{
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public:
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SineWaveSound() {}
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bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
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bool appliesToChannel (int /*midiChannel*/) override { return true; }
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};
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//==============================================================================
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/** A simple demo synth voice that just plays a sine wave.. */
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class SineWaveVoice : public SynthesiserVoice
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{
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public:
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SineWaveVoice()
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: currentAngle (0), angleDelta (0), level (0), tailOff (0)
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{
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}
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bool canPlaySound (SynthesiserSound* sound) override
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{
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return dynamic_cast<SineWaveSound*> (sound) != nullptr;
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}
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void startNote (int midiNoteNumber, float velocity,
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SynthesiserSound* /*sound*/,
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int /*currentPitchWheelPosition*/) override
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{
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currentAngle = 0.0;
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level = velocity * 0.15;
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tailOff = 0.0;
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double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
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double cyclesPerSample = cyclesPerSecond / getSampleRate();
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angleDelta = cyclesPerSample * 2.0 * double_Pi;
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}
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void stopNote (float /*velocity*/, bool allowTailOff) override
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{
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if (allowTailOff)
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{
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// start a tail-off by setting this flag. The render callback will pick up on
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// this and do a fade out, calling clearCurrentNote() when it's finished.
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if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
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// stopNote method could be called more than once.
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tailOff = 1.0;
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}
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else
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{
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// we're being told to stop playing immediately, so reset everything..
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clearCurrentNote();
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angleDelta = 0.0;
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}
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}
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void pitchWheelMoved (int /*newValue*/) override
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{
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// not implemented for the purposes of this demo!
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}
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void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
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{
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// not implemented for the purposes of this demo!
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}
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void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
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{
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if (angleDelta != 0.0)
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{
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if (tailOff > 0)
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{
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while (--numSamples >= 0)
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{
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const float currentSample = (float) (sin (currentAngle) * level * tailOff);
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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tailOff *= 0.99;
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if (tailOff <= 0.005)
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{
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// tells the synth that this voice has stopped
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clearCurrentNote();
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angleDelta = 0.0;
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break;
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}
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}
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}
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else
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{
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while (--numSamples >= 0)
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{
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const float currentSample = (float) (sin (currentAngle) * level);
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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}
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}
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}
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}
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private:
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double currentAngle, angleDelta, level, tailOff;
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};
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